Necromunda 2017

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Re: Necromunda 2017

Postby Konrad on Mon Mar 12, 2018 1:34 am

asch wrote:
Konrad wrote:
I think we will have to come up with some Hive Nagromunda house-rules if we start an actual Turf War.

As for the Six Houses, it's not complicated.

I have checked full rules for three Houses (Goliath, Escher, and Orlocks) and found that items are listed on the same prices across the House weapons and equipment lists.

We already have Legacy Gang Lists with gangs' starting stats (I know it's stop-gap, but good to start with) and weapon profiles in Gang War 2. All we need is to discuss about House weapons and equipment inventories (which look plausible in the light of old models and new fluffs) anddiscounts from Trade Post prices (which is usually 5 C, except 10 C for Escher lasguns.)

And I think you just volunteered to be Arbitrator! :D
Arbitrator Asch sounds pretty cool IMO.
"Asch-wastes" setting!
I'm in! When do we start?
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Re: Necromunda 2017

Postby Primarch on Wed Mar 14, 2018 10:10 pm

The new Van Saar look amazing!
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Re: Necromunda 2017

Postby The Other Dave on Wed Mar 14, 2018 10:23 pm

They really do - I may get some to paint even if I don't plan on actually playing. They'd almost pass for unusually-chunky Infinity models.
Miniatures painted in 2018:
28mm: 38 infantry, 2 vehicles, 2 buildings, assorted other terrain-y bits
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Re: Necromunda 2017

Postby asch on Mon Apr 16, 2018 8:00 am

For my first game of Necromunda 2017, I made up blank gang cards for my gangs.
I suppose it does not infringe GW's IP and is good to share.
They measure the same as the official cards, so that I can stack them with Tactics Cards.

Following are the links to the files:

MS Word: ... sp=sharing
PDF: ... sp=sharing
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