GW Getting (Back) into Roleplaying

This forum is for discussion of GW and their games.

GW Getting (Back) into Roleplaying

Postby The Other Dave on Thu Feb 22, 2018 10:18 pm

Again, GW expanding further into "being a game company," which is a good thing. ... ge-post-4/

Not that I roleplay much, mind, but I know lots of us do.

Not much to go on yet, but it looks like a pretty non-revolutionary narrative-oriented light-end system (if you look at the design diaries on the publisher's website, which are linked in the article, it's all attributes and skills and talents, well-trodden ground to be sure), which is OK - sadly, not every game can be built around using bespoke dice :lol:. Some interesting (if, again, unrevolutionary) ideas about including archetypes of different "power levels" as well.
Miniatures painted in 2018:
28mm: 91 infantry, 6 vehicles, 2 buildings, assorted other terrain-y bits
Currently focusing on: 40K, Shadespire, Age of Sigmar?, Malifaux
My twitter is pretty hobby-heavy: vivanagoya
User avatar
The Other Dave
Destroyer of Worlds
Posts: 3345
Joined: Tue May 18, 2010 3:46 am
Location: Nagoya

Re: GW Getting (Back) into Roleplaying

Postby Primarch on Thu Feb 22, 2018 11:06 pm

It seems as if they really are trying to broaden their customer base and provide games that appeal to more people. :D Good for GW. Having just thrown away dozens of 40K RPG books from Fantasy Flight due to never using them, I can't see myself buying into this one, but I can see the appeal for people who have more time/opportunities for gaming.
Prims Painty Points > +924.5
Finished Minis in 2014: 510.....Finished Minis in 2015: 300
Finished Minis in 2016 (as of Nov 30): 369 + 2 Tables of Terrain
User avatar
Evil Overlord
Posts: 9571
Joined: Fri May 14, 2010 9:33 am
Location: Nagoya

Return to Games Workshop

Who is online

Users browsing this forum: No registered users and 1 guest