GW Getting (Back) into Roleplaying

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The Other Dave
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GW Getting (Back) into Roleplaying

Post by The Other Dave » Thu Feb 22, 2018 10:18 pm

Again, GW expanding further into "being a game company," which is a good thing. ... ge-post-4/

Not that I roleplay much, mind, but I know lots of us do.

Not much to go on yet, but it looks like a pretty non-revolutionary narrative-oriented light-end system (if you look at the design diaries on the publisher's website, which are linked in the article, it's all attributes and skills and talents, well-trodden ground to be sure), which is OK - sadly, not every game can be built around using bespoke dice :lol:. Some interesting (if, again, unrevolutionary) ideas about including archetypes of different "power levels" as well.
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Miniatures painted in 2020:
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Re: GW Getting (Back) into Roleplaying

Post by Primarch » Thu Feb 22, 2018 11:06 pm

It seems as if they really are trying to broaden their customer base and provide games that appeal to more people. :D Good for GW. Having just thrown away dozens of 40K RPG books from Fantasy Flight due to never using them, I can't see myself buying into this one, but I can see the appeal for people who have more time/opportunities for gaming.
Painted Minis in 2014: 510, in 2015: 300,
in 2016 :369, in 2019: 417.

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