Fantasy armies. Most of us have them, but since WFB went belly-up, they barely get any tabletop time anymore.
Pikey has made a valiant first effort with his War Pike rules and seems keen to work on that, but I'm wondering what the best way forward is for everyone else.
It seems like there are several options available, so let's run through them.
There are a few games out there that focus on clashes between warbands of 50-60 minis, grouped into small units. Age of Sigmar, Lion/Dragon Rampant, Saga etc. Each model is one man and fights/takes damage as such.
Then there are the various versions of WFB and it's successors where armies of a couple of hundred minis clash. Each model still represents one guy and they may attack individually.
Finally there are the other big army games, War Pike and Hail Caesar. Individual models don't do anything, they just represent units on the tabletop. A unit of 20 guys might be representing 200 warriors for example. The exact number of figures doesn't matter, everything is abstracted.
In the poll I gave two sets of options. In the first, units are more important than uber characters. In the second, super-powerful individuals that can mince units are the norm.
So what do you think? What works best and why?
(And yes, I have missed the small Mordheim/Frostgrave skirmish games from the list as I think they are something distinctly different).