Andy's first foray into wargaming!
Posted: Mon Apr 16, 2018 11:02 am
Hello there! As I posted in the Intros section, I'm Andy and I've never wargamed before! No figures, no experience, but a strong desire to socialise, have fun, and do something historically-themed. I'll try to pop along to an event when I can (curse you, weekend shifts!) and get some hands-on experience with whatever's going on the day, but I thought I'd just make a post about a couple of projects I'd like to have a shot at. If anyone's interested in joining me in this, it would be great to have someone who knows what they're doing! Both projects seem like they would be best suited to skirmish-size games, with maybe 5-10 models apiece, with a characterful element and perhaps a linked campaign to tie it all together.
First project: 1860s Japan. The heyday of the Industrial Revolution collides with civil war in the Land of the Rising Sun. As Westerners flock to Japan's shores, seeking a quick buck and/or national glory, the great clans of the samurai align themselves for or against the crumbling Tokugawa Shogunate...
The setting lends itself to a huge variety of possiblities for scenarios. From history alone, there's things like the 1861 attack on the British Legation in Edo (think murderous samurai on the loose at night, hunting down startled diplomats), the numerous western military actions such as the British bombarding Kagoshima and the multi-national attack on Shimonoseki in 1864, not to mention home-grown affairs like the Ikedaya Incident (Shinsengumi, bodies crashing through paper walls, general bloodbath) and the Boshin war (Battle of Miyako Bay: Shinsengumi trying a boarding action on the Imperial iron-clad warship Kotetsu...can you say Gatling Gun?)
I won't weary you with the products of my fertile imagination, but it does seem to me like this period has much to recommend it and seems to be suited to skirmish wargaming, with a nice range of diversity in combatants and technology employed.
Second project: 1930s Manchuria and China.With the Empire of Japan positioning herself to dominate East Asia, the Communists and Nationalists make common cause to defend China - or do they? To the North, the Soviet Union watches the chaos unfold and waits to seize any opportunity that presents itself. The old colonial powers cling tenaciously to their fragments of China, and America keeps a wary eye on her potential foe, Japan. Within Japan herself, factionalism is rampant, with troops on the streets of Tokyo and political assassinations common. The Army and Navy are at each others' throats, and fierce disputes rage between those who think the Empire is overreaching herself on the continent - or not expanding fast enough...
Similar to the Bakumatsu period above, this is rife with historical stories that lend themselves to skirmish wargaming. There's both espionage and full-blown warfare raging across East Asia, and almost a sort of wild-west frontier feel to Manchuria at the time. I'm imagining Chinese bandits clashing with Japanese railway patrols in the rural heartland of Manchuria, NKVD agents assassinating White Russian leaders in snowy Harbin, shoot-outs on the dockside in Shanghai...I have too vivid an imagination, perhaps! I think the whole thing came from a piece in a book I read, pointing out how schizophrenic the Japanese Empire-building project in Manchuria was: there were agrarians who saw the vast steppe as the perfect place for their socialist-agrarian philosophies to be tested, zaibatsu executives who set up huge steel- and coal-works to pillage the resources of Manchuria, town planners who dreamed of opulent new cities modelled on Haussman's Paris, Communists exiled from Japan itself who found a degree of political freedom in Manchuria, the Kwantung Army garrison and its radical militarists, and over all the wings of war sweeping down on Asia...there was something in this crazy picture of empire that grabbed my imagination, and I'm hoping that it will translate to a fun, atmospheric tabletop game!
Anyway, thanks for reading. If anyone else is feeling they'd like to help me with either (or both) of these, do drop me a line - I have only my imagination and enthusiasm at the moment, and I would love a fellow enthusiast with knowledge to make this a reality that we can all enjoy. And I do look forward to meeting people in person when I can!
First project: 1860s Japan. The heyday of the Industrial Revolution collides with civil war in the Land of the Rising Sun. As Westerners flock to Japan's shores, seeking a quick buck and/or national glory, the great clans of the samurai align themselves for or against the crumbling Tokugawa Shogunate...
The setting lends itself to a huge variety of possiblities for scenarios. From history alone, there's things like the 1861 attack on the British Legation in Edo (think murderous samurai on the loose at night, hunting down startled diplomats), the numerous western military actions such as the British bombarding Kagoshima and the multi-national attack on Shimonoseki in 1864, not to mention home-grown affairs like the Ikedaya Incident (Shinsengumi, bodies crashing through paper walls, general bloodbath) and the Boshin war (Battle of Miyako Bay: Shinsengumi trying a boarding action on the Imperial iron-clad warship Kotetsu...can you say Gatling Gun?)
I won't weary you with the products of my fertile imagination, but it does seem to me like this period has much to recommend it and seems to be suited to skirmish wargaming, with a nice range of diversity in combatants and technology employed.
Second project: 1930s Manchuria and China.With the Empire of Japan positioning herself to dominate East Asia, the Communists and Nationalists make common cause to defend China - or do they? To the North, the Soviet Union watches the chaos unfold and waits to seize any opportunity that presents itself. The old colonial powers cling tenaciously to their fragments of China, and America keeps a wary eye on her potential foe, Japan. Within Japan herself, factionalism is rampant, with troops on the streets of Tokyo and political assassinations common. The Army and Navy are at each others' throats, and fierce disputes rage between those who think the Empire is overreaching herself on the continent - or not expanding fast enough...
Similar to the Bakumatsu period above, this is rife with historical stories that lend themselves to skirmish wargaming. There's both espionage and full-blown warfare raging across East Asia, and almost a sort of wild-west frontier feel to Manchuria at the time. I'm imagining Chinese bandits clashing with Japanese railway patrols in the rural heartland of Manchuria, NKVD agents assassinating White Russian leaders in snowy Harbin, shoot-outs on the dockside in Shanghai...I have too vivid an imagination, perhaps! I think the whole thing came from a piece in a book I read, pointing out how schizophrenic the Japanese Empire-building project in Manchuria was: there were agrarians who saw the vast steppe as the perfect place for their socialist-agrarian philosophies to be tested, zaibatsu executives who set up huge steel- and coal-works to pillage the resources of Manchuria, town planners who dreamed of opulent new cities modelled on Haussman's Paris, Communists exiled from Japan itself who found a degree of political freedom in Manchuria, the Kwantung Army garrison and its radical militarists, and over all the wings of war sweeping down on Asia...there was something in this crazy picture of empire that grabbed my imagination, and I'm hoping that it will translate to a fun, atmospheric tabletop game!
Anyway, thanks for reading. If anyone else is feeling they'd like to help me with either (or both) of these, do drop me a line - I have only my imagination and enthusiasm at the moment, and I would love a fellow enthusiast with knowledge to make this a reality that we can all enjoy. And I do look forward to meeting people in person when I can!