Black Powder III: Sunday 11th of December
Re: Black Powder III: Sunday 11th of December
I approve of this.
Foward. Huzzah.
Foward. Huzzah.
Forget about yesterday, don't worry about tomorrow because all that matters is today.
Minis painted in 2017: 13
Minis painted in 2018: 45
Minis painted in 2017: 13
Minis painted in 2018: 45
Re: Black Powder III: Sunday 11th of December
Great painting lads. Thumbs up.
Forget about yesterday, don't worry about tomorrow because all that matters is today.
Minis painted in 2017: 13
Minis painted in 2018: 45
Minis painted in 2017: 13
Minis painted in 2018: 45
Re: Black Powder III: Sunday 11th of December
Anglo-Russian Army of Hanover
Coalition Order of Battle
British Expeditionary Corps
Field Marshal Arthur Wellesley, 1st Duke of Wellington KG GCB GCH PC FRS (9)
Advance Guard (Independent Brigade) Brigadier-General James Maxwell (9)
1st Battalion, 40th (2nd Somersetshire) Regiment of Foot
1st Battalion, 39th (Dorsetshire) Regiment of Foot
2nd Battalion, 31st (Huntingdonshire) Regiment of Foot
Company A, 5th Battalion, 60th (Royal American) Regiment of Foot (Skirmish Infantry, Reliable, Elite 4+, Tiny)
Wickham's Battery (9lb) (Reliable)
5th Division- Lieutenant General Lord Primarch Latheron
9th Brigade - Lieutenant General Sir Thomas Picton GCB (8)
3rd Battalion, 1st Foot the Royal Scots (Tough fighters)
42nd Royal Highland Foot, the Black Watch (Tough fighters)
92nd Foot Gordon Highlanders (Tough fighters)
Roger's Battery RA (Reliable)
3rd Brigade - Major General Frederick Adam (8)
51st 2nd Yorkshire West Riding Foot (Light Infantry) (Skirmishers, sharpshooters)
52nd Oxfordshire Foot (Light Infantry) (Skirmishers, sharpshooters)
2nd Battalion, 95th Foot (Rifles) (Skirmishers, sharpshooters, Elite 4+)
Sinclair's Battery RA - Howitzer (Reliable)
6th Brigade - Major General George Johnstone (8)
1st Battalion, 4th (King's Own) Regiment of Foot
2nd Battalion, 35th (Sussex) Regiment of Foot
2nd Battalion, 44th (East Essex) Regiment of Foot
Hutchesson's Battery RA (Reliable)
2nd Cavalry Brigade - Lieutenant General the Earl of Uxbridge GCB (8)
1st (Royal) Dragoons (HC+1)
10th (Prince of Wales' Own) Light Dragoons (Hussars) (Marauders)
18th (King's Irish) Light Dragoons (Hussars) (Marauders)
I (Bull's) Troop, Royal Horse Artillery (RHA) (Marauders, Reliable)
Corps Rollcall
12 battalions and 1 company of infantry, 3 regiments of horse and 5 batteries with 30 cannon, an est. strength of 7300 infantry, 1200 horse and 500 artillerists.
Russian Expeditionary Corps
Lieutenant General Prince Mikael Priorski (9)
Infantry Division Karataev- Major General Platon Karataev
1st Brigade - Major General Anatole Kuragin (8)
5th Jäger (Small, Skirmishers, Sharpshooters)
Murom Line Regiment
--1st Battalion
--2nd Battalion
Line Regiment
--1st Battalion
--2nd Battalion
Foot Artillery battery
2nd (Guard Grenadier) Brigade - Major General Andrei Nikolayevich Bolkonsky (8)
6th Jaegers (Small, skirmishers, sharpshooters)
Pavlovsk Grenadier Regiment
-- 1st Battalion (Tough Fighters, Reliable, Elite 5+)
-- 2nd Battalion (Tough Fighters, Reliable, Elite 5+)
Semenovski Guard Grenadiers
-- 1st Battalion (Reliable, Elite 4+)
-- 2nd Battalion (Reliable, Elite 4+)
Foot Artillery Battery
Cavalry Division -Denisov Major General Vasily Dmitrich Denisov
1st Light Cavalry Brigade - Major General Fyodor Ivanovich Dolokhov (8)
Sysoev Cossack Regiment (Small, Lances, Marauders)
Melentev Cossack Regiment (Small, Lances, Marauders)
Pavlograd Hussar Regiment (Marauders)
Maruipol Hussar Regiment (Marauders)
Battery of Horse Artillery
2nd Heavy Cavalry Brigade - Major General Count Nikolai Rostov (8)
Astrakhan Cuirassier (Reliable, Hvy.CavD3)
Ekaterinoslav Cuirassier (Reliable, Hvy.CavD3)
Grand Battery - Count Pyotr "Pierre" Kirillovich Bezukhov (8)
Foot Artillery Battery
Foot Artillery Battery
Foot Artillery Battery
Foot Artillery Battery
Howitzer Battery
Corps Rollcall
10 battalions of infantry, 6 regiments of horse and 8 batteries with 48 cannon, an est. strength of 5600 infantry, 2000 horse and 800 artillerists.
Total Coalition Strength of 17,400 officers and men with 78 cannon.
* All British infantry have the "First Fire" rule. The British cavalry use the "Gallop at Anything" rule. Russian infantry have the "Steady" rule.
Franco-Austrian Army of the Elbe
Allied Order of Battle
Austrian Division Von Kleinstadt
Field Marshal Kenichi Von Kleinstadt (9)
1st Brigade - General Major Hardegg (8)
Anton Mittrowsky Fusilier battalion [large]
Anton Mittrowsky Fusilier battalion [large]
Stain Fusilier battalion [large]
Stain Fusilier battalion [large]
2nd Brigade - General Major Nostitz (8)
Erzherzog Fusilier battalion [large]
Erzherzog Fusilier battalion [large]
Erbach Fusilier battalion [large]
Erbach Fusilier battalion [large]
3rd (Grenadier) Reserve Brigade - General Major Rohan (8)
Stark Grenadier battalion (Large, Elite 4+, Reliable)
Nissel Grenadier battalion (Large, Elite 4+, Reliable)
Hohenlohe Grenadier battalion (Large, Elite 4+, Reliable)
Grand Battery Von Munchausen Divisional artillery reserve - Oberst Von Munchausen (8)
Foot artillery
Foot artillery
Foot artillery
Grand Battery Schmidt Divisional artillery reserve - Obrest Schmidt (8)
Foot artillery
Foot artillery
Foot artillery
Divisional Rollcall
10 battalions of infantry and 6 batteries with 36 cannon, an est. strength of 8000 infantry and 600 artillerists
French provisional XV Corps
General of Division Hercule Lafayette (9)
53rd Division - GdD Jean-Marie Valhubert
1st Brigade - GdB Joseph O'Brien (8)
7th Legere (Skirmishers, Sharpshooters)
15th Ligne
33rd Ligne
48th Ligne
1st Suisse (Reliable, Elite 5+)
2nd Brigade - GdB Roberto Malchance (8)
9th Legere
--1st Battalion
--2nd Battalion (Skirmishers, Sharpshooters)
111th Ligne
--1st Battalion
--2nd Battalion
Joseph Napoleon regiment
3rd (Polish) Brigade - GdB Julian Sierawski (8)
1st (Polish) Regiment
16th (Polish) Regiment (Large)
Vistule Legion (Large, Tough Fighters, Elite 5+)
Divisional artillery
Foot battery (6lber)
Foot battery (6lber)
(Polish) Foot battery (8lber)
10th Cavalry Division - GdD Etienne Gerard
1st Light Calvary Brigade - GdB Gabriel Feraud (8)
4th Hussards (Marauders)
7th Hussards (Marauders)
2nd Heavy Cavalry Brigade - GdB Armand d'Hubert (8)
1st Cuirassiers (Reliable, Heavy Calvary d3)
7th Cheavu-Legere (Reliable, Marauders, Lancers)
Divisional Artillery
Horse battery (6lber) (Marauders)
Corps Attachments
Guards Brigade -Col. Jean-Baptist Coignet (8)
Fusiliers-Grenadiers (Reliable, Elite 4+)
Fusiliers-Chasseurs (Reliable, Elite 4+)
Gendarme d'elite de la Garde Imperiale (Small, Reliable, Heavy D3)
Corps Artillery Reserve - GdB Louis Martel (8)
Foot battery (12lber)
Foot battery (6lber)
Foot battery (Howitzers)
Corps Rollcall
15 infantry battalions, 7 batteries with 42 cannon, and 5 regiments of horse, an est. complement of 9400 infantry, 1900 horse and 700 artillerists.
Total Allied Strength of 20,600 officers and men with 78 cannon.
* All French/Napoleonic infantry have the "Reliable Attack column" rule. All Austrian infantry have the "Crack" rule.
Unit Statistics
Attack-Shooting-Stamina-Morale-Special
Line Infantry
Muskets-6-3-3-4+
Polish/Austrian line battalion [large]
Muskets-8-4-4-4+
Polish line battalion
Muskets-6-3-3-4+
Vistula Legion [large]
Muskets-8-4-4-4+ Tough fighters, Elite 5+
Swiss Line battalion
Muskets-6-3-3-4+ Reliable, Elite 5+
Highland battalion
Muskets-6-3-3-4+ Tough fighters
Light infantry
Muskets-6-3-3-4+ Skirmishers, Sharpshooter
Rifle battalion (95th)
Rifles-6-4-3-4+ Skirmishers, Sharpshooter, Elite 4+
Rifle company (60th) [tiny]
Rifles-2-2-1-4+ Skirmishers, Sharpshooter, Elite 4+
Jäger battalion [small]
Muskets-4-2-2-4+ Skirmishers, Sharpshooter
Austrian Grenadier battalion [large]
Muskets-9-4-4-4+ Reliable, Elite 4+
Pavlovsk Grenadier battalion
Muskets-7-3-3-4+ Tough fighters, Reliable, Elite 5+
Guard battalion
Muskets-7-4-3-3+ Reliable, Elite 4+
Hussars/Chasseurs/Light Dragoons/Light Cavalry
Swords-6-0-3-4+ Marauders
Vistula Lancers
Swords-8-0-3-4+ Reliable,Lancers, Marauders
Cossacks [small]
Swords-4-0-2-4+ Lancers, Marauders
Cuirassiers
Swords-9-0-3-3+ Reliable, Heavy Cavalry (D3)
Dragoons
Swords-8-0-3-4+ Heavy Calvary (+1)
Imperial Gendarmes [small]
Swords-6-0-2-3+ Reliable, Heavy Cavalry (D3)
Foot battery (6/8lbs/Howitzer)
Cannon-1-(3/2/1)-2-4+
* Howitzers have a shooting line of (2/2/2).
Foot battery (9/12lbs)
Cannon-1-(3/2/1)-2-4+
* 60" range
Royal Foot Battery
Cannon-1-(3/2/1)-2-4+ Reliable
Horse Battery
Cannon-1-(3/2/1)-1-4+ Marauder
Royal Horse Battery
Cannon-1-(3/2/1)-1-4+ Reliable, Marauder
Coalition Order of Battle
British Expeditionary Corps
Field Marshal Arthur Wellesley, 1st Duke of Wellington KG GCB GCH PC FRS (9)
Advance Guard (Independent Brigade) Brigadier-General James Maxwell (9)
1st Battalion, 40th (2nd Somersetshire) Regiment of Foot
1st Battalion, 39th (Dorsetshire) Regiment of Foot
2nd Battalion, 31st (Huntingdonshire) Regiment of Foot
Company A, 5th Battalion, 60th (Royal American) Regiment of Foot (Skirmish Infantry, Reliable, Elite 4+, Tiny)
Wickham's Battery (9lb) (Reliable)
5th Division- Lieutenant General Lord Primarch Latheron
9th Brigade - Lieutenant General Sir Thomas Picton GCB (8)
3rd Battalion, 1st Foot the Royal Scots (Tough fighters)
42nd Royal Highland Foot, the Black Watch (Tough fighters)
92nd Foot Gordon Highlanders (Tough fighters)
Roger's Battery RA (Reliable)
3rd Brigade - Major General Frederick Adam (8)
51st 2nd Yorkshire West Riding Foot (Light Infantry) (Skirmishers, sharpshooters)
52nd Oxfordshire Foot (Light Infantry) (Skirmishers, sharpshooters)
2nd Battalion, 95th Foot (Rifles) (Skirmishers, sharpshooters, Elite 4+)
Sinclair's Battery RA - Howitzer (Reliable)
6th Brigade - Major General George Johnstone (8)
1st Battalion, 4th (King's Own) Regiment of Foot
2nd Battalion, 35th (Sussex) Regiment of Foot
2nd Battalion, 44th (East Essex) Regiment of Foot
Hutchesson's Battery RA (Reliable)
2nd Cavalry Brigade - Lieutenant General the Earl of Uxbridge GCB (8)
1st (Royal) Dragoons (HC+1)
10th (Prince of Wales' Own) Light Dragoons (Hussars) (Marauders)
18th (King's Irish) Light Dragoons (Hussars) (Marauders)
I (Bull's) Troop, Royal Horse Artillery (RHA) (Marauders, Reliable)
Corps Rollcall
12 battalions and 1 company of infantry, 3 regiments of horse and 5 batteries with 30 cannon, an est. strength of 7300 infantry, 1200 horse and 500 artillerists.
Russian Expeditionary Corps
Lieutenant General Prince Mikael Priorski (9)
Infantry Division Karataev- Major General Platon Karataev
1st Brigade - Major General Anatole Kuragin (8)
5th Jäger (Small, Skirmishers, Sharpshooters)
Murom Line Regiment
--1st Battalion
--2nd Battalion
Line Regiment
--1st Battalion
--2nd Battalion
Foot Artillery battery
2nd (Guard Grenadier) Brigade - Major General Andrei Nikolayevich Bolkonsky (8)
6th Jaegers (Small, skirmishers, sharpshooters)
Pavlovsk Grenadier Regiment
-- 1st Battalion (Tough Fighters, Reliable, Elite 5+)
-- 2nd Battalion (Tough Fighters, Reliable, Elite 5+)
Semenovski Guard Grenadiers
-- 1st Battalion (Reliable, Elite 4+)
-- 2nd Battalion (Reliable, Elite 4+)
Foot Artillery Battery
Cavalry Division -Denisov Major General Vasily Dmitrich Denisov
1st Light Cavalry Brigade - Major General Fyodor Ivanovich Dolokhov (8)
Sysoev Cossack Regiment (Small, Lances, Marauders)
Melentev Cossack Regiment (Small, Lances, Marauders)
Pavlograd Hussar Regiment (Marauders)
Maruipol Hussar Regiment (Marauders)
Battery of Horse Artillery
2nd Heavy Cavalry Brigade - Major General Count Nikolai Rostov (8)
Astrakhan Cuirassier (Reliable, Hvy.CavD3)
Ekaterinoslav Cuirassier (Reliable, Hvy.CavD3)
Grand Battery - Count Pyotr "Pierre" Kirillovich Bezukhov (8)
Foot Artillery Battery
Foot Artillery Battery
Foot Artillery Battery
Foot Artillery Battery
Howitzer Battery
Corps Rollcall
10 battalions of infantry, 6 regiments of horse and 8 batteries with 48 cannon, an est. strength of 5600 infantry, 2000 horse and 800 artillerists.
Total Coalition Strength of 17,400 officers and men with 78 cannon.
* All British infantry have the "First Fire" rule. The British cavalry use the "Gallop at Anything" rule. Russian infantry have the "Steady" rule.
Franco-Austrian Army of the Elbe
Allied Order of Battle
Austrian Division Von Kleinstadt
Field Marshal Kenichi Von Kleinstadt (9)
1st Brigade - General Major Hardegg (8)
Anton Mittrowsky Fusilier battalion [large]
Anton Mittrowsky Fusilier battalion [large]
Stain Fusilier battalion [large]
Stain Fusilier battalion [large]
2nd Brigade - General Major Nostitz (8)
Erzherzog Fusilier battalion [large]
Erzherzog Fusilier battalion [large]
Erbach Fusilier battalion [large]
Erbach Fusilier battalion [large]
3rd (Grenadier) Reserve Brigade - General Major Rohan (8)
Stark Grenadier battalion (Large, Elite 4+, Reliable)
Nissel Grenadier battalion (Large, Elite 4+, Reliable)
Hohenlohe Grenadier battalion (Large, Elite 4+, Reliable)
Grand Battery Von Munchausen Divisional artillery reserve - Oberst Von Munchausen (8)
Foot artillery
Foot artillery
Foot artillery
Grand Battery Schmidt Divisional artillery reserve - Obrest Schmidt (8)
Foot artillery
Foot artillery
Foot artillery
Divisional Rollcall
10 battalions of infantry and 6 batteries with 36 cannon, an est. strength of 8000 infantry and 600 artillerists
French provisional XV Corps
General of Division Hercule Lafayette (9)
53rd Division - GdD Jean-Marie Valhubert
1st Brigade - GdB Joseph O'Brien (8)
7th Legere (Skirmishers, Sharpshooters)
15th Ligne
33rd Ligne
48th Ligne
1st Suisse (Reliable, Elite 5+)
2nd Brigade - GdB Roberto Malchance (8)
9th Legere
--1st Battalion
--2nd Battalion (Skirmishers, Sharpshooters)
111th Ligne
--1st Battalion
--2nd Battalion
Joseph Napoleon regiment
3rd (Polish) Brigade - GdB Julian Sierawski (8)
1st (Polish) Regiment
16th (Polish) Regiment (Large)
Vistule Legion (Large, Tough Fighters, Elite 5+)
Divisional artillery
Foot battery (6lber)
Foot battery (6lber)
(Polish) Foot battery (8lber)
10th Cavalry Division - GdD Etienne Gerard
1st Light Calvary Brigade - GdB Gabriel Feraud (8)
4th Hussards (Marauders)
7th Hussards (Marauders)
2nd Heavy Cavalry Brigade - GdB Armand d'Hubert (8)
1st Cuirassiers (Reliable, Heavy Calvary d3)
7th Cheavu-Legere (Reliable, Marauders, Lancers)
Divisional Artillery
Horse battery (6lber) (Marauders)
Corps Attachments
Guards Brigade -Col. Jean-Baptist Coignet (8)
Fusiliers-Grenadiers (Reliable, Elite 4+)
Fusiliers-Chasseurs (Reliable, Elite 4+)
Gendarme d'elite de la Garde Imperiale (Small, Reliable, Heavy D3)
Corps Artillery Reserve - GdB Louis Martel (8)
Foot battery (12lber)
Foot battery (6lber)
Foot battery (Howitzers)
Corps Rollcall
15 infantry battalions, 7 batteries with 42 cannon, and 5 regiments of horse, an est. complement of 9400 infantry, 1900 horse and 700 artillerists.
Total Allied Strength of 20,600 officers and men with 78 cannon.
* All French/Napoleonic infantry have the "Reliable Attack column" rule. All Austrian infantry have the "Crack" rule.
Unit Statistics
Attack-Shooting-Stamina-Morale-Special
Line Infantry
Muskets-6-3-3-4+
Polish/Austrian line battalion [large]
Muskets-8-4-4-4+
Polish line battalion
Muskets-6-3-3-4+
Vistula Legion [large]
Muskets-8-4-4-4+ Tough fighters, Elite 5+
Swiss Line battalion
Muskets-6-3-3-4+ Reliable, Elite 5+
Highland battalion
Muskets-6-3-3-4+ Tough fighters
Light infantry
Muskets-6-3-3-4+ Skirmishers, Sharpshooter
Rifle battalion (95th)
Rifles-6-4-3-4+ Skirmishers, Sharpshooter, Elite 4+
Rifle company (60th) [tiny]
Rifles-2-2-1-4+ Skirmishers, Sharpshooter, Elite 4+
Jäger battalion [small]
Muskets-4-2-2-4+ Skirmishers, Sharpshooter
Austrian Grenadier battalion [large]
Muskets-9-4-4-4+ Reliable, Elite 4+
Pavlovsk Grenadier battalion
Muskets-7-3-3-4+ Tough fighters, Reliable, Elite 5+
Guard battalion
Muskets-7-4-3-3+ Reliable, Elite 4+
Hussars/Chasseurs/Light Dragoons/Light Cavalry
Swords-6-0-3-4+ Marauders
Vistula Lancers
Swords-8-0-3-4+ Reliable,Lancers, Marauders
Cossacks [small]
Swords-4-0-2-4+ Lancers, Marauders
Cuirassiers
Swords-9-0-3-3+ Reliable, Heavy Cavalry (D3)
Dragoons
Swords-8-0-3-4+ Heavy Calvary (+1)
Imperial Gendarmes [small]
Swords-6-0-2-3+ Reliable, Heavy Cavalry (D3)
Foot battery (6/8lbs/Howitzer)
Cannon-1-(3/2/1)-2-4+
* Howitzers have a shooting line of (2/2/2).
Foot battery (9/12lbs)
Cannon-1-(3/2/1)-2-4+
* 60" range
Royal Foot Battery
Cannon-1-(3/2/1)-2-4+ Reliable
Horse Battery
Cannon-1-(3/2/1)-1-4+ Marauder
Royal Horse Battery
Cannon-1-(3/2/1)-1-4+ Reliable, Marauder
Last edited by job on Fri Dec 09, 2016 10:39 am, edited 11 times in total.
Models Painted, 2020
70 28mm miniatureS
70 28mm miniatureS
Re: Black Powder III: Sunday 11th of December
Mission
Meeting engagement: Two field armies clash on a wintery mid-afternoon.
Game Length: 10 Turns
Victory Conditions: Either Break all enemy brigades* or Hold all objectives at the beginning of your turn or Hold the majority of objectives at the end of Turn 10 or when time expires.
* I propose Grand Batteries won't be considered as a brigade for VC purposes.
Coalitions/Allies: Anglo-Russian Coaltition vs. Franco-Austrian Alliance
Description: It is late 1812. The French Russian campaign ended in failure when Russian forces resisted the Grand Army's attempts to capture Moscow. Napoleon retreated from the forests and steeps of Russia and Lithuania in an attempt to shore up his political position in France and Central Europe. The main armed force of the bilergents remain engaged across the plains of Poland.
Hoping to capitalize on the moment of weakness in Napoleon's position, Great Britain organizes an expedition of Russian and British forces in an attempt to break thr French grasp on Hanover, Oldenburg and Germany.tAllied forces have engaged along the great plains of central Europe. Hurrying to secure his rear, Napoleon organizes a provisional corps and organized an army witht the Austrians to defeat the enemy invasion.
The two field armies feeling blindly into central Germany coincidentally march down the same highway. As the opposing light cavalry screens skirmish, the situation quickly escalates.
Scenario Rules:
* The army break rules from BP will be ignored. However, brigades will break at 50% as in the BP rulebook.
* Each player's units may either be grouped under a single overall (divisional/corps) commander or may be grouped under another player's overall commander. All units under one overall commander must be deployed together and not overlap with another commander's forces.
* Units will deploy 12" from the board edge.
* All Guard units and Heavy Calvary (HC+D3 units; not HC+1 units) units must begin the game in reserve (to represent their common use as "reserves"). They may ordered on to the field beginning Turn 1 with a brigade command.
* Before the game begins, all cavalry units with the "Marauder" rule may be given a free order and move. Roll as with other commands. It will be in Turn order. No charge commands or shooting can be conducted. Units can not come closer than 12" to opposing units.
* On Turn 9, twilight will settle. All shooting will get a -1 modifier. All command orders will get a -1 modifier to ratings.
* On Turn 10, dusk will settle. All shooting will get -2 modifier. All command orders will get a -2 modifier to ratings.
Objectives:
Before the game begins, 2-3 pieces of terrain (bridges, forests, a house/village, hill, crossroads) which are clearly defined and fairly centrally located will be chosen as objectives for the armies to capture and control. Holding the objective is determined by having your unit(s) within the defined area and no enemy units within the space or locked in combat with units on the objective.
Winning the scenario can be determined by control of the objectives or by breaking of all enemy brigades.
Rules used:
Main Black Powder rulebook with following amendments:
1. Army break rule is ignored.
2. Skirmishers in skirmish formation and in one charge-move of a charging cavalry unit, can't form a square. (Basically, just to avoid blatant use of skirmish rules in unrealistic situations.)
3. Square rules from AT2 will be used. (Basically, line and skirmish formations have a greater chance of forming a disordered square.)
4. The rules for attack columns will be used from AT1.
5. All factions have access to deep formation cavalry rules from AT2.
6. The Bridge at Arcole
When all brigades of any player are all broken, the player may nominate one of their commanders to give a Follow Me order to one unshaken unit. If the command is successful, the unit will form a new single-unit brigade. If this brigade is broken, there can be no further use of this rule for that player.
Meeting engagement: Two field armies clash on a wintery mid-afternoon.
Game Length: 10 Turns
Victory Conditions: Either Break all enemy brigades* or Hold all objectives at the beginning of your turn or Hold the majority of objectives at the end of Turn 10 or when time expires.
* I propose Grand Batteries won't be considered as a brigade for VC purposes.
Coalitions/Allies: Anglo-Russian Coaltition vs. Franco-Austrian Alliance
Description: It is late 1812. The French Russian campaign ended in failure when Russian forces resisted the Grand Army's attempts to capture Moscow. Napoleon retreated from the forests and steeps of Russia and Lithuania in an attempt to shore up his political position in France and Central Europe. The main armed force of the bilergents remain engaged across the plains of Poland.
Hoping to capitalize on the moment of weakness in Napoleon's position, Great Britain organizes an expedition of Russian and British forces in an attempt to break thr French grasp on Hanover, Oldenburg and Germany.tAllied forces have engaged along the great plains of central Europe. Hurrying to secure his rear, Napoleon organizes a provisional corps and organized an army witht the Austrians to defeat the enemy invasion.
The two field armies feeling blindly into central Germany coincidentally march down the same highway. As the opposing light cavalry screens skirmish, the situation quickly escalates.
Scenario Rules:
* The army break rules from BP will be ignored. However, brigades will break at 50% as in the BP rulebook.
* Each player's units may either be grouped under a single overall (divisional/corps) commander or may be grouped under another player's overall commander. All units under one overall commander must be deployed together and not overlap with another commander's forces.
* Units will deploy 12" from the board edge.
* All Guard units and Heavy Calvary (HC+D3 units; not HC+1 units) units must begin the game in reserve (to represent their common use as "reserves"). They may ordered on to the field beginning Turn 1 with a brigade command.
* Before the game begins, all cavalry units with the "Marauder" rule may be given a free order and move. Roll as with other commands. It will be in Turn order. No charge commands or shooting can be conducted. Units can not come closer than 12" to opposing units.
* On Turn 9, twilight will settle. All shooting will get a -1 modifier. All command orders will get a -1 modifier to ratings.
* On Turn 10, dusk will settle. All shooting will get -2 modifier. All command orders will get a -2 modifier to ratings.
Objectives:
Before the game begins, 2-3 pieces of terrain (bridges, forests, a house/village, hill, crossroads) which are clearly defined and fairly centrally located will be chosen as objectives for the armies to capture and control. Holding the objective is determined by having your unit(s) within the defined area and no enemy units within the space or locked in combat with units on the objective.
Winning the scenario can be determined by control of the objectives or by breaking of all enemy brigades.
Rules used:
Main Black Powder rulebook with following amendments:
1. Army break rule is ignored.
2. Skirmishers in skirmish formation and in one charge-move of a charging cavalry unit, can't form a square. (Basically, just to avoid blatant use of skirmish rules in unrealistic situations.)
3. Square rules from AT2 will be used. (Basically, line and skirmish formations have a greater chance of forming a disordered square.)
4. The rules for attack columns will be used from AT1.
5. All factions have access to deep formation cavalry rules from AT2.
6. The Bridge at Arcole
When all brigades of any player are all broken, the player may nominate one of their commanders to give a Follow Me order to one unshaken unit. If the command is successful, the unit will form a new single-unit brigade. If this brigade is broken, there can be no further use of this rule for that player.
Models Painted, 2020
70 28mm miniatureS
70 28mm miniatureS
Re: Black Powder III: Sunday 11th of December
Hey everyone, I hope you are all enjoying a good final week of November. Hopefully you haven't broke your budget already on Black Friday deals.
For the event which is now some 18 days away, I need to ask your help. I don't have enough terrain and table mats for the battle. I probably never will so I was hoping to ask everyone to pitch in. Basically, I would like to play on 3 table mats worth of space (3x 6'x4'). I think it should provide the right balance of space and some concentration. Terrain-wise, I hope we can have some roads stretching across the space, hills, some patches of forest, and fields. I would also like three key positions:
1) a significant hill
2) a few houses and walls that can become a garrisonible village. (Rather than have units climb into a building and disappear from sight, I was thinking we could have the unit(s) block off the roads and defend courtyard spaces.)
3) possibly a bridge
It doesn't have to be quite that, but those were my thoughts on key strategic positions that can serve as VPs. However, it is all subject to what we can gather together. I really appreciate what help you can give.
BTW, if anyone wants to use the parking ticket for the event hall, I still have one.
For the event which is now some 18 days away, I need to ask your help. I don't have enough terrain and table mats for the battle. I probably never will so I was hoping to ask everyone to pitch in. Basically, I would like to play on 3 table mats worth of space (3x 6'x4'). I think it should provide the right balance of space and some concentration. Terrain-wise, I hope we can have some roads stretching across the space, hills, some patches of forest, and fields. I would also like three key positions:
1) a significant hill
2) a few houses and walls that can become a garrisonible village. (Rather than have units climb into a building and disappear from sight, I was thinking we could have the unit(s) block off the roads and defend courtyard spaces.)
3) possibly a bridge
It doesn't have to be quite that, but those were my thoughts on key strategic positions that can serve as VPs. However, it is all subject to what we can gather together. I really appreciate what help you can give.
BTW, if anyone wants to use the parking ticket for the event hall, I still have one.
Models Painted, 2020
70 28mm miniatureS
70 28mm miniatureS
Re: Black Powder III: Sunday 11th of December
I will bring what I can.
Painted Minis in 2014: 510, in 2015: 300, in 2016 :369, in 2019: 417, in 2020: 450
Re: Black Powder III: Sunday 11th of December
Thank you.Primarch wrote:I will bring what I can.
Models Painted, 2020
70 28mm miniatureS
70 28mm miniatureS
- Mushroom Kid
- Rookie
- Posts: 49
- Joined: Mon Feb 01, 2016 7:55 am
- Location: Gifu
Re: Black Powder III: Sunday 11th of December
Just to confirm, is this the 第二会議室 near Yagyubashi station, just past Toyohashi?
Models painted 2016
Black Powder: 72
Warhammer 40K: 12
Black Powder: 72
Warhammer 40K: 12
- Mike the Pike
- Prince of Purple
- Posts: 1948
- Joined: Fri May 14, 2010 1:42 pm
- Location: Toyokawa
Re: Black Powder III: Sunday 11th of December
@Mushroom: URGENT NO! IT S NOT IN TOYOHASHI
It is being held in Nagoya at the same event hall where we hold Nagoyahammer (but in an adjacent room). It is called the NTK Hall and is readily accessible from Kanayama station、 right in downtownーish Nagoya.
Sorry for shoutin by the way
It is being held in Nagoya at the same event hall where we hold Nagoyahammer (but in an adjacent room). It is called the NTK Hall and is readily accessible from Kanayama station、 right in downtownーish Nagoya.
Sorry for shoutin by the way
Morituri nolumus mori!
- Mushroom Kid
- Rookie
- Posts: 49
- Joined: Mon Feb 01, 2016 7:55 am
- Location: Gifu
Re: Black Powder III: Sunday 11th of December
Glad for the shouting! Just put the kanji into google and that's where it was going to send me. That will certainly save me some travelling time!
Afraid I don't have any terrain but I will bring two rulebooks, AT1 and a quick play sheet if they save somebody carrying another heavy book.
Afraid I don't have any terrain but I will bring two rulebooks, AT1 and a quick play sheet if they save somebody carrying another heavy book.
Models painted 2016
Black Powder: 72
Warhammer 40K: 12
Black Powder: 72
Warhammer 40K: 12