Tyranii-chan wrote: ↑Sun Aug 22, 2021 1:06 pm
Tyranids and orkz had a 47PL game (with a revamp to the tyranid list) with a decisive orkz victory! Those explosion tactics and MVP boyz really did work!
Yeah, Tyranids had a good first turn - wiping out the bikers and getting a first turn charge with the Genestealers. But da boyz were channeling Gork 'imself and went on a krumpin' spree. Also, yeah, it helps when you kill a carnifex by rolling a couple 6s to explode right next to him.
How did the Thousand Sons v Nids game go? You had to end it early, but I think you decided Nids came out a head in points?
The Other Dave wrote: ↑Sun Aug 22, 2021 10:29 am
Then Matt, jus and I had a 3-way battle, my 50PL of plague marines vs 25 of Guard and 25 of Black Templars, and it weren't pretty.
I managed to kill a whole bunch of stuff, but got annihilated on points and ended up being tabled at the bottom of round 4, if memory serves. Manticores are serious business!
Yeah, the Guard+Marines combo continued to be pretty unstoppable. It's pretty hard to compete with the Guard's board control when you have a bunch of crusading Marines punching you in the face.
I think if we end up doing a big Chaos v Imperium game, I'll have to be really careful with what I take - no Manticores or Russes of any kind; probably just infantry, chimeras and my Inquisitor.