What did you do today.

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Jye Nicolson
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Re: What did you do today.

Post by Jye Nicolson » Mon Aug 23, 2021 2:34 pm

Image

OK OK

So right, multi-melta, as we know and love them.

Left...multiple meltas.

Same thing, right, right?


(Like many I was caught flat footed when the ideal Eradicator unit composition was not just what you get in Indomitus. I'm trying to get around that but the only spare multimeltas I have are dreadnaught sized and that kitbash just wasn't going to work)

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The Other Dave
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Re: What did you do today.

Post by The Other Dave » Mon Aug 23, 2021 9:33 pm

I got started yesterday on a couple blightlords I got from jus, which will allow me to field a (somewhat samey, as they’re all the easy-build ones from Felthius) full 5-man squad. After seeing how scary a full squad of terminators on foot can be against Tallgeese’s thousand sons, I wanted to get in on the action, heh.

Also I might have finally ordered that mdf plagueburst crawler proxy from miniature scenery. The need for something to reach out across the board and entropy cannon enemy armor was the final nail in the coffin. :lol:
Feel free to call me Dave!
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Miniatures painted in 2024: 146
Miniatures painted in 2025:
32mm infantry: 47
Epic: 12 tonques

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me_in_japan
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Re: What did you do today.

Post by me_in_japan » Tue Aug 24, 2021 1:52 pm

I've been painting these for a couple weeks, but I finished up my crew of ne'er do wells for stargrave at the weekend, then took them out for a jaunt at chez spevna. First some pics, then my thoughts on Stargrave...

the crew (pardon the rubbishy picture)
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Spev's dudes, looking for trouble
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some fearless troopers
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a scavvy other-gang-member (these guys started on the table, and more came later in the game)
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name that sculptor! (this is easy, actually)
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The minis (well, mine, anyway) are all from Sedition Wars, by the way, and I'm reet happy to finally have a chance to use them. There's about a gajillion more, too, so I've got any future upgrades to the crew well looked after. Plus as many nano-plague zombies as I might need in a hundred lifetimes (and since the upcoming addon is called Quarantine, I suspect I may well need em.) The sculpts are great. The casts are abysmal, and the paint job is one I'm actually fairly pleased with, given the speed it was done at. I love my magnigoggle thingies, I really do. Total game-changer.

Gameplay-wise, my thoughts on Stargrave are:

the good:
It's basically frostgrave. Simple to pick up, minimal dice rolling, nice IGYG activation, with tweaks to allow for Captains and XOs. The rules for extra mobs turning up are good and straightforward. Guns dont feel overpowered. In fact, nothing does, except...

the bad:
grenades are freaking lethal. As per usual with me, you should apply the caveat that Spev and I may have played it wrong, but it quickly became clear that lobbing/launching grenades was far and away the most effective method of killing off the opposition. Not every model gets grenades, but enough do to render those that dont somewhat irrelevant. That said, I read online that smoke grenades are the way to do it. Spev and I didnt use them, but apparently you can fill a board with smoke on turn one, and then that's pretty much it for ranged combat from there on in.

mortality rates are ridonculous. Both of our gangs were wiped out to a man, and it didnt feel like dice rolls were being especially swingy. The trouble was (aside from the effectiveness of grenades) that I didnt realise (looking at mission rules) that I could just walk my dudes off the table. I thought the game ended when the loot was all off or everything was dead, so even after I wiped out Spev's crew, my guys spent a few turns trying (and failing) to get the treasure. Which brings us to...

the...interesting? (and possibly not obvious)
treasure is not how it is in frostgrave. in Frostgrave any old geezer can waltz up to a treasure and pick it up. Not so in Stargrave. You have to roll 14+ on a D20 to open it first. Doesnt seem much, but even trying takes up your activation for the turn, and 14 is high enough that most of the time you'll fail. And then you get shot to bits. At the end of the game I'd managed to get 2 loot counters, Spev got 1, and the other 2 remained stubbornly locked. That was after 9 turns of all 20 crew members (minus casualties, granted) basically just trying to open the damn things. Oh, and if you do try to get the loot, the game can run looooooong (see 9 turns...)

It felt a bit off, having ostensibly "won" the game and wiped out my opponent's crew to then be rolling casualty rolls for my whole crew, and my captain (not the XO) only leveled up 1 level. Unlike in frostgrave where the apprentice tracks the wizard's level automatically, in Stargrave you have to allocate any experience points to either your cap or your XO. I didnt even get that much money from the loot (about enough to replace the dude who died, and a fancy alien weapon that requires a skill to use that none of my guys have or are likely to get in the next 5-10 games.)

That said, the "meh" points I describe above are easily fixable by tweaking expectations. To wit:
Hire locksmiths and codebreakers. I forget the technical terms, but theyre the guys who get +6 on their loot-opening rolls. Now I know they're important. Don't leave home without em.

Don't worry about getting all the loot. If you get 1 or 2 and reckon you have a shot at leaving the board, do it.

If you do get fancy alien tech, just sell it. It's highly inefficient, but that's life. (The item I got was 800 to buy, saleable for 300 or so. But I cant use it, so, off tae the market wi ye, i guess?)


So yeah. Stargrave is a game I want to play again, and next time I'll bring the keys to the loot and be a bit more mercenary about getting in and out in one piece. I was too focussed on a "gamey" win, rather than a "we're poor looters trying to nick stuff and get out before the law turn up".

Overall, thumbs up, but make sure your expectations line up with how the game actually plays, to avoid disappointment.

ps - oh, and that chonky suit of armour my captain is wearing in that first picture broke. You have to pay 50 creds upkeep on it per game, or use the "armorer" skill on it. My cap failed her armorer roll, so had to fight in her dress uniform (which is the mini to the left of the battlesuit looking thing in the pic.) In my defence, I did paint that unarmoured mini in anticipation of just such a development, but still. Chonky armour wouldve been nice *sighs wistfully*
current (2019) hobby interests
eh, y'know. Stuff, and things

Wow. And then Corona happened. Just....crickets, all the way through to 2023...

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Primarch
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Re: What did you do today.

Post by Primarch » Tue Aug 24, 2021 2:20 pm

@M_i_J - Good to see those Sedition Wars minis finally hitting a tabletop. Stargrave looks like it could be a lot of fun (with perhaps a few tweaks to the grenade rules).
Painted Minis in 2014: 510, in 2015: 300, in 2016 :369, in 2019: 417, in 2020: 450

Jye Nicolson
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Re: What did you do today.

Post by Jye Nicolson » Tue Aug 24, 2021 2:45 pm

@MIJ - your team looks awesome and thanks for the thorough rundown of the game!

Image

I think I'm done with Eradicators?

These ones are Wolves less because I think there's a strong role for them in that chapter, and more because I really need to be more realistic about the game sizes I'm going to play. I don't *really* need more than two squads of anything, and realistically if I play a 2K point game it'll be Sisters or Wolves. Don't actually need 12 Eradicators for the Scythes.

(Plus looking at that Jon Kilcullen list I not sure I can be bothered building Long Fangs or finishing painting my drop pod so Eradicators or that Gladiator or both might be reasonable substitutes)

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The Other Dave
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Re: What did you do today.

Post by The Other Dave » Wed Aug 25, 2021 7:09 am

Et voila!
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(Thanks to jus for hooking me up with the models.) Now I can field a 5-man squad of Blightlord Terminators, so everyone can look forward to that! :lol:

Jye, is that pink-haired head on the lead eradicator a Sisters surplus?
Feel free to call me Dave!
-----
Miniatures painted in 2024: 146
Miniatures painted in 2025:
32mm infantry: 47
Epic: 12 tonques

Jye Nicolson
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Posts: 2134
Joined: Thu Aug 08, 2019 11:04 pm

Re: What did you do today.

Post by Jye Nicolson » Wed Aug 25, 2021 7:20 am

They look awesome! I do look forward to that, for all that prying them back off the table will be a nightmare.

And yeah, that's a Sisters head. Every kit with a flamer comes with two or more masked heads that look really cool. That one in particular has popped up a couple of times on the standard issue Marine-unwisely-popping-their-head-out-a-hover-tank-hatch.

Plus sisters boxes just have crazy amounts of heads in them in general. Stormcast are definitely better size wise but I'll never have enough of those and I'll never run out of Sisters.

Jye Nicolson
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Re: What did you do today.

Post by Jye Nicolson » Wed Aug 25, 2021 2:12 pm

Image

I have no good reason for why this ended up at the front of the painting queue. I guess it was in line of sight too often.

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jus
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Re: What did you do today.

Post by jus » Wed Aug 25, 2021 2:31 pm

@jye: Wow, love it. The flying hammer vortex is super cool. Endless spells are in general. I think they would make great objective markers for 40k. hmmm. Gets me thinking.

@tod: wow, looking good! and based too.

Ok folks, I'm undertaking the "mini a day" challenge. I really have to get through my back log.
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The Other Dave
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Re: What did you do today.

Post by The Other Dave » Wed Aug 25, 2021 10:07 pm

Nice! Love the sword, love the base, it's all fantastic! If you can keep up a mini a day at that level, you'll have an amazing army painted up in no time.
Feel free to call me Dave!
-----
Miniatures painted in 2024: 146
Miniatures painted in 2025:
32mm infantry: 47
Epic: 12 tonques

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