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Andrew paints some buildings
Posted: Sun Apr 15, 2012 9:29 pm
by AndrewGPaul
Since my club is running demo games of West Wind Production's new
Empire of the Dead Victoriana game, we've been painting buildings. These are my contribution:
(click for a larger version)
They're all from Sarissa Precision, and are laser-cut MDF. That stuff sucks up paint; the red warehouse on the left took a whole pot, and more, to basecoat it.
Re: Andrew paints some buildings
Posted: Sun Apr 15, 2012 10:20 pm
by Spevna
very nice. Have you thought if trying a coat of watered down pva before you try to paint them? Might help.
Re: Andrew paints some buildings
Posted: Sun Apr 15, 2012 10:27 pm
by me_in_japan
Lovely jubbly. The mdf works perfectly for that kind of facade. I don't suppose they do eldar buildings, no?
Still, thems nice buildings, and the paint job is spot on, too. Job's a good 'un

Re: Andrew paints some buildings
Posted: Mon Apr 16, 2012 12:52 am
by Primarch
Sarissa do make some very nice buildings.
How is EotD? The last ruleset I got from Westwind (Secrets of the Third Reich) was poorly laid out and featured artwork that was dire to say the least.
Re: Andrew paints some buildings
Posted: Mon Apr 16, 2012 1:14 am
by ashmie
Great work, sounds like a fun game. How long did it take to make all of those?
Put some electric lights in the windows to give it that extra lived in look.
Re: Andrew paints some buildings
Posted: Mon Apr 16, 2012 4:12 pm
by AndrewGPaul
Spevna wrote:very nice. Have you thought if trying a coat of watered down pva before you try to paint them? Might help.
That was suggested.
On the other hand, apart from using a heck of a lot of paint, the absorbency helped to give a more even coat and to make it dry more quickly.
I haven't played EotD properly yet. We're running demos of the Holmes vs The Ripper introductory rules. They don't strike me as a particularly good intro to the full game, but precisely because they're a little bit too simple, they should make an excellent participation game. The rulebook looks pretty good IMO, and the art looks good to me; not the best, but on a level with the first Malifaux rulebook, for example.
I churned out the big red warehouse and the two white buildings on the right over the weekend. I've still got to do the interiors, which should take a bit more time. I think I'll be rescaling the World Works Games Shellendrake Manor set to do that, and printing some stained glass patterns onto acetate.
Re: Andrew paints some buildings
Posted: Tue Apr 17, 2012 6:32 am
by ashmie
Thinking about it, it is gaslight era so putting bright electrics in the buildings might not be the way to go. Perhaps a dim street light or glow would look good.