me_in_japan wrote: ↑Mon Jun 24, 2019 2:17 pm
hand destruction is an Evil and Bad thing and you should be ashamed of yourself, Prim
Nah, I jest

It's totally valid. And rewarding, in its own way
I find it's generally more difficult for your opponent to cast his game-winning spell if it's currently in his graveyard.
I had some fun games last night. There were the usual mix of common decks, but some more creative stuff as well. One Dino deck I saw had a bunch of small creatures lowering the cost of the big dinos, followed by a 5/5 that granted life gain equal to a creature's toughness when it entered the board, followed by a dupe of that and then the big 12/12 dino. They went from 6 life (and I could do 6 damage easily) to 40 in a single turn.

Needless to say I got trampled. Another game ended on Turn 1 after I played a swamp and Vicious Rumors. I'm not certain that that was why they conceded, but it got me my fifth win of the week and therefore a pack of cards, so I didn't mind.
I also wound up playing the same guy twice (An Ajani's Welcme deck). The first game saw me getting hosed by a horde of 1/1 lifelinked cats, but I took my revenge in the second by Murder-ing his Leonin Warleader and Ajani's Pridemate before they could do anything and then emptying his hand and letting Davriel punish him for having no cards.
As for your suggestions, I considered Duress, but went for Vicious Rumors instead. Duress let's you choose what gets discarded, but it can't always find a target in your opponent's hand mid-game. Vicious Rumors forces a discard of any card, mills for 1, causes 1 damage and heals 1 life for the same cost. Well worth one black mana IMHO. I'll have to see if I have a copy of Raider's Wake, that looks useful, as does the Elderspell.
Looking at the deck you posted, I notice first off that you have 8 rare lands. I guess if I burn through a whole stack of Wildcards..

Painted Minis in 2014: 510, in 2015: 300, in 2016 :369, in 2019: 417, in 2020: 450