@ yellowstreak Yes I have Bloodbowl Amazon team. Only played once. The weekend became busy all of a sudden but thanks for the offer. How about at Joshin on the Saturday or Sunday? I'm bringing fantasy too.
History Hammer - 11th and 12th of August
Re: History Hammer - 11th and 12th of August
Depending on what arrives in the job lot of mini armies I bought from Blue Table I might be able to run an AMC demo game for Black Powder if anyone is interested. I'll GM it. Or I could just GM a fog of war Black Powder game for Napoleonic. I'll bring my Black Powder stuff, FoW and Cutlass finally. If someone could teach me how to play Cutlass I'd be grateful. 
@ yellowstreak Yes I have Bloodbowl Amazon team. Only played once. The weekend became busy all of a sudden but thanks for the offer. How about at Joshin on the Saturday or Sunday? I'm bringing fantasy too.
@ yellowstreak Yes I have Bloodbowl Amazon team. Only played once. The weekend became busy all of a sudden but thanks for the offer. How about at Joshin on the Saturday or Sunday? I'm bringing fantasy too.
Forget about yesterday, don't worry about tomorrow because all that matters is today.
Minis painted in 2017: 13
Minis painted in 2018: 45
Minis painted in 2017: 13
Minis painted in 2018: 45
Re: History Hammer - 11th and 12th of August
Ok, so we are about 2 weeks away from History Hammer, its time to start confirming some confirmations and organising the organisation.
So far we have the following people who have said that they are interested in coming:
Prim - Sat & Sun
Badruck - Sat
Pikey - Sat & Sun
Job - Sat & Sun
Underdweller - Sat
Ashmie - ???
Lovejoy - ???
Yellowstreak - ???
Kojibear - ???
Harata-san - Sat
Game wise, not much has been decided yet, but Cutlass, Black Powder and Flames of War all seem to be popular choices at the moment. We will have several people coming along who dont necessarily have armies, or a rulebook, so if anyone out there wants to run a demo game or two (Pikey, I am looking at you and your massive FoW collection here), please bring along a spare army on the day. Likewise, if there is a game you want to try, feel free to request it here.
Tablewise, we should have 6 tables worth of space, though I am going to grab 2 full tables for Black Powder so we can play on a proper sized gaming space. 8' by 6' sounds like a good start.
We can get 2 games of Cutlass on 1 table, which leaves 3 tables up for grabs. I am guessing 2 for FoW and 1 spare?
So far we have the following people who have said that they are interested in coming:
Prim - Sat & Sun
Badruck - Sat
Pikey - Sat & Sun
Job - Sat & Sun
Underdweller - Sat
Ashmie - ???
Lovejoy - ???
Yellowstreak - ???
Kojibear - ???
Harata-san - Sat
Game wise, not much has been decided yet, but Cutlass, Black Powder and Flames of War all seem to be popular choices at the moment. We will have several people coming along who dont necessarily have armies, or a rulebook, so if anyone out there wants to run a demo game or two (Pikey, I am looking at you and your massive FoW collection here), please bring along a spare army on the day. Likewise, if there is a game you want to try, feel free to request it here.
Tablewise, we should have 6 tables worth of space, though I am going to grab 2 full tables for Black Powder so we can play on a proper sized gaming space. 8' by 6' sounds like a good start.
Painted Minis in 2014: 510, in 2015: 300, in 2016 :369, in 2019: 417, in 2020: 450
- Colonel Voss
- Moderator
- Posts: 1132
- Joined: Sun May 16, 2010 11:16 pm
- Location: Yokkaichi, Mie
Re: History Hammer - 11th and 12th of August
sadly I have to work that saturday night. won't be coming 
It's easy to die in the swamp. What's hard is to staying dead.
-Alten Ashley
Iron within, Iron without
-Alten Ashley
Iron within, Iron without
Re: History Hammer - 11th and 12th of August
Hopefully next time then.Colonel Voss wrote:sadly I have to work that saturday night. won't be coming
Painted Minis in 2014: 510, in 2015: 300, in 2016 :369, in 2019: 417, in 2020: 450
Re: History Hammer - 11th and 12th of August
I'd be happy to GM a fog of war game of Black Powder for 4 players if there was interest. Beginner friendly.
Sunday 12th would be best for me.
Spanish Peninsular 1809.
The Forces
The main factions will be France and Great Britain but there are options for other armies such as Prussia and other countries to be included. It is a 4 player game of doubles with a GM. Who may be addressed as Gloy played by Ash. The GM has full authority on game rulings. The golden rule is the GM is always right (even when he is wrong). Hopefully not.
Each army has two commander models but no general model on the board. The reason is explained later.
One side will be the attacker one side defender. The defending army takes 2 units less than the attacker and takes the high ground hills/mountains. Players are encouraged to bring all the models they own. Preferably painted to at least 3 colours.
The defender has an advantage of being able to see over units as he is on higher ground therefore as a
special rule for this scenario he can see and shoot at any enemy unit within range.
The Fog;
This is an old way of war gaming that works well and can be very engaging if all parties are willing.
Two roles are assigned to the players on each team. One player will play the part of the General and the other his Commander. This will be determined by a roll of a d6. The General makes all the command decisions and rolls for these and the commander follows the generals orders. The General does not touch the models. The Commander moves the models and makes all the rolls for shooting, saving throw and close combat. The General makes the leadership and break test rolls.
The general has final say on every order but can only give orders on the information he receives from the commander first hand. For example (metagaming) the General player may be able to see something in the corner of the battlefield that needs attending to but he is only receiving orders from the Commander about another area of the battle so he must attend to that first. The information from the Command to the General is given verbally but the orders from the General to Commander are written down and given to the Commander to carry out to the letter. The only exception to this is the 'follow me' command which can be given at any time by the commander on his own initiative as well as following the Generals orders or instead of.
Time
The time limit of each set of orders is 3 minutes. After 3 minutes if no orders have been given the General loses his authority for that turn and the Commander is expected to act as he sees fit.
The game is played for 8 turns or 3 hours maximum of real time. At that time if the defenders are still holding or contesting the mountains/hills they win. If they are driven back the attacker wins.
As prerequisites for the game the players are encouraged to read through the rules, familiarise themselves with any special rules for their units. Watch BBC's Time Commanders on youtube as source material for this game and/or watch The Duelists for flavour.
Sunday 12th would be best for me.
Spanish Peninsular 1809.
The Forces
The main factions will be France and Great Britain but there are options for other armies such as Prussia and other countries to be included. It is a 4 player game of doubles with a GM. Who may be addressed as Gloy played by Ash. The GM has full authority on game rulings. The golden rule is the GM is always right (even when he is wrong). Hopefully not.
Each army has two commander models but no general model on the board. The reason is explained later.
One side will be the attacker one side defender. The defending army takes 2 units less than the attacker and takes the high ground hills/mountains. Players are encouraged to bring all the models they own. Preferably painted to at least 3 colours.
The defender has an advantage of being able to see over units as he is on higher ground therefore as a
special rule for this scenario he can see and shoot at any enemy unit within range.
The Fog;
This is an old way of war gaming that works well and can be very engaging if all parties are willing.
Two roles are assigned to the players on each team. One player will play the part of the General and the other his Commander. This will be determined by a roll of a d6. The General makes all the command decisions and rolls for these and the commander follows the generals orders. The General does not touch the models. The Commander moves the models and makes all the rolls for shooting, saving throw and close combat. The General makes the leadership and break test rolls.
The general has final say on every order but can only give orders on the information he receives from the commander first hand. For example (metagaming) the General player may be able to see something in the corner of the battlefield that needs attending to but he is only receiving orders from the Commander about another area of the battle so he must attend to that first. The information from the Command to the General is given verbally but the orders from the General to Commander are written down and given to the Commander to carry out to the letter. The only exception to this is the 'follow me' command which can be given at any time by the commander on his own initiative as well as following the Generals orders or instead of.
Time
The time limit of each set of orders is 3 minutes. After 3 minutes if no orders have been given the General loses his authority for that turn and the Commander is expected to act as he sees fit.
The game is played for 8 turns or 3 hours maximum of real time. At that time if the defenders are still holding or contesting the mountains/hills they win. If they are driven back the attacker wins.
As prerequisites for the game the players are encouraged to read through the rules, familiarise themselves with any special rules for their units. Watch BBC's Time Commanders on youtube as source material for this game and/or watch The Duelists for flavour.
Forget about yesterday, don't worry about tomorrow because all that matters is today.
Minis painted in 2017: 13
Minis painted in 2018: 45
Minis painted in 2017: 13
Minis painted in 2018: 45
Re: History Hammer - 11th and 12th of August
Yeah, alright. It sounds like a traditional Anglo-French encounter. I will happily take on the role of defender just as the Duke of Wellington did all those years ago. I will be needing a partner though.
Painted Minis in 2014: 510, in 2015: 300, in 2016 :369, in 2019: 417, in 2020: 450
- The Underdweller
- Legend
- Posts: 1207
- Joined: Wed May 26, 2010 3:08 am
Re: History Hammer - 11th and 12th of August
Actually, I am leaning more towards Saturday right now...it is my summer vacation, so it is one of the few Saturdays I don't have to work!Primarch wrote:Underdweller - Sun
- Admiral-Badruck
- Destroyer of Worlds
- Posts: 4511
- Joined: Fri May 14, 2010 1:22 pm
- Location: Mekk Town AKA OGAKI
Re: History Hammer - 11th and 12th of August
Who all is going to bring Cutlass?
"i agree with badruck" -...
MIJ
Consider me a member of the "we love badruck" fan-club.
MIJ
MIJ
Consider me a member of the "we love badruck" fan-club.
MIJ
Re: History Hammer - 11th and 12th of August
Here's the ad for History Hammer and Dragon Warriors happening next month. Hope it's sufficient. 
http://traffic.libsyn.com/underagibbous ... mes._1.mp3
http://underagibbousmoon.libsyn.com/jap ... for-august
http://traffic.libsyn.com/underagibbous ... mes._1.mp3
http://underagibbousmoon.libsyn.com/jap ... for-august
Forget about yesterday, don't worry about tomorrow because all that matters is today.
Minis painted in 2017: 13
Minis painted in 2018: 45
Minis painted in 2017: 13
Minis painted in 2018: 45
Re: History Hammer - 11th and 12th of August
Great, thanks for that.ashmie wrote:Here's the ad for History Hammer and Dragon Warriors happening next month. Hope it's sufficient.
http://traffic.libsyn.com/underagibbous ... mes._1.mp3
http://underagibbousmoon.libsyn.com/jap ... for-august
Painted Minis in 2014: 510, in 2015: 300, in 2016 :369, in 2019: 417, in 2020: 450