but
we're talking about the great wide world here, and there are defo folk out there who, if given the opportunity, could build a fan dex that was so out-there overpowered it'd be dull as dirt to play against. This is why we're having a big discussion about fan dexes. With regards to the question "why home brew when theres a GK dex there for the power gamers?" I would say: a lot of people who write fan dexes have invested a lot of their soul into it. they love their baby very much. They toil over it and try to invest it with as much of the image in their head as they can. But, what they often fail to recognise is that while something may work very well from a fluff persepective, game rules have to prioritise fairness and fun for both players. This is why space marines in novels can punch a carnifex to death, whereas space marines on the tabletop get killed by ork boyz in CC. fan dexes tend to be labours of love. Rulebooks should be labours of logic.
Yeah, I know - way to rain on the fandex parade, MiJ.
actually, on that note, i just had an idea. How about whoever comes up with the idea for a dex doesnt actually write the rules? He could write a paragraph or so about what he wants the unit to be able to do, either from a fluff or gameplay perspective, and the rest of the forum users can suggest an actual statline/special rules? that would prevent most of the issues inherent in fandex overpowering, or at least minimise them, maybe? Just a thought...