NH2020 - 40K Missions
Posted: Fri Mar 06, 2020 4:29 am
Here are the provisional missions for the 40K day at NagoyaHammer. I'd like to thank Karantu for writing them up. I've given them a once over, but I'll let people have a play about with them before making them official.
https://www.dropbox.com/s/dny7wczfppo9k ... 0.pdf?dl=0
Addendum:
In mission 3, if a solo player has 2 detachments, they can declare one as being a Vanguard option and the other as a Sternguard option. If they only have 1 detachment, they may choose to be either Vanguard or Sternguard on a turn by turn basis.
Just to recap the army building rules:
Regardless of keywords, factions, strategems or any other rules, in Doubles games, each army functions completely independently of it's partner. You may not target your partner's units, you do not gain any benefit from your partner's special rules and abilities, you may not share CP, etc. Enemy units may not be affected by the same effects twice unless those effects would normally be allowed to stack.
Army Building Rules
Required
-Doubles List-
650 Points maximum.
1 Detachment maximum.
Rule of Two is in effect.
No Titans, Super Heavies or Lords of War.
Recommended
-Solo List-
1300 Points maximum.
2 Detachments maximum.
Rule of Three is in effect.
No Titans, Super Heavies or Lords of War.
From what I can see the pros and cons of solo vs. tag team are:
Solo
+More integrated army list.
+More efficient ways to use CP.
+More VP from Slay the Warlord and First Strike.
Tag Team
+More CP
+Extra Warlord trait.
+Extra Relic option.
-More compulsory units.
+More VP from Linebreaker.
If people would like to try out the missions both as teams and solo before the event, any necessary feedback can be incorporated. I think mission 1 is the most tactically interesting as players have to weigh up scoring VP and losing units. I think it would also be the easiest to rig the outcome with the correct army build, so I'm interested in what everyone makes of it.
https://www.dropbox.com/s/dny7wczfppo9k ... 0.pdf?dl=0
Addendum:
In mission 3, if a solo player has 2 detachments, they can declare one as being a Vanguard option and the other as a Sternguard option. If they only have 1 detachment, they may choose to be either Vanguard or Sternguard on a turn by turn basis.
Just to recap the army building rules:
Regardless of keywords, factions, strategems or any other rules, in Doubles games, each army functions completely independently of it's partner. You may not target your partner's units, you do not gain any benefit from your partner's special rules and abilities, you may not share CP, etc. Enemy units may not be affected by the same effects twice unless those effects would normally be allowed to stack.
Army Building Rules
Required
-Doubles List-
650 Points maximum.
1 Detachment maximum.
Rule of Two is in effect.
No Titans, Super Heavies or Lords of War.
Recommended
-Solo List-
1300 Points maximum.
2 Detachments maximum.
Rule of Three is in effect.
No Titans, Super Heavies or Lords of War.
From what I can see the pros and cons of solo vs. tag team are:
Solo
+More integrated army list.
+More efficient ways to use CP.
+More VP from Slay the Warlord and First Strike.
Tag Team
+More CP
+Extra Warlord trait.
+Extra Relic option.
-More compulsory units.
+More VP from Linebreaker.
If people would like to try out the missions both as teams and solo before the event, any necessary feedback can be incorporated. I think mission 1 is the most tactically interesting as players have to weigh up scoring VP and losing units. I think it would also be the easiest to rig the outcome with the correct army build, so I'm interested in what everyone makes of it.