NH24 - 40K (Friday May 3rd) Planning Thread
Posted: Sun Nov 05, 2023 10:53 pm
With the dates now set, it's time to start planning the games for NagoyaHammer2024. This won't be a poll, but if anyone wants to contribute ideas, state preferences or offer any recommendations, this will be the place to do it.
To begin with I'll go over how I have handled things before, as that will be my basis for planning things this time around unless any better ideas get posted.
Generally speaking, NagoyaHammer's 40K events have not been "tournaments", I've usually tried to keep things relatively relaxed and friendly. My main aim in running these things has been to get people playing against new opponents and meeting new people. That said, players who won their games will usually be paired off with other winners, and those who lost with other people in the same boat. Player's wins/losses and points differences are recorded, so there will be some competitive nature to the games, at least among the people that want that style. For folks bringing a list full of chaff, you'll hopefully be paired up with like-minded players.
In the spirit of mixing with new players, tag-teams have been quite popular. Either players find their own partners or they are thrown together randomly on the day. This method helps balance out player numbers if we have an odd number as I ask players with larger forces to bring enough to play solo, just in case.
The final thing I try and do is vary the points levels of the games. Despite best intentions, people arrive late, or spend too long chatting and not enough time getting their armies ready. So usually I aim for a 1000 point game in the morning, 1500 in the afternoon and 2000 in the evening. (We have the room from 9am till 9:30pm).
So, any thoughts?
To begin with I'll go over how I have handled things before, as that will be my basis for planning things this time around unless any better ideas get posted.
Generally speaking, NagoyaHammer's 40K events have not been "tournaments", I've usually tried to keep things relatively relaxed and friendly. My main aim in running these things has been to get people playing against new opponents and meeting new people. That said, players who won their games will usually be paired off with other winners, and those who lost with other people in the same boat. Player's wins/losses and points differences are recorded, so there will be some competitive nature to the games, at least among the people that want that style. For folks bringing a list full of chaff, you'll hopefully be paired up with like-minded players.
In the spirit of mixing with new players, tag-teams have been quite popular. Either players find their own partners or they are thrown together randomly on the day. This method helps balance out player numbers if we have an odd number as I ask players with larger forces to bring enough to play solo, just in case.
The final thing I try and do is vary the points levels of the games. Despite best intentions, people arrive late, or spend too long chatting and not enough time getting their armies ready. So usually I aim for a 1000 point game in the morning, 1500 in the afternoon and 2000 in the evening. (We have the room from 9am till 9:30pm).
So, any thoughts?