You are right @The Other Dave, you are always right. Nice models, fun fire templates and maybe turbo-charged shenanigans.The Other Dave wrote: ↑Sun Feb 20, 2022 12:53 amMy (limited) understanding is that it's all the fire that makes Cawdor fun and good. In a game where ranges are often short and hitting can be difficult, lots of flame is very good, and lots of warm bodies in your roster is also generally a strong choice. Blunderbusses are also apparently very useful. Basically, Cawdor individually are garbage, but you get a lot of them and you can easily engineer it so that you almost never actually have to roll to hit. (That said, it seems like the House of Faith book is really what turbo-charges them, and Cawdor with just the base rulebook may be less exciting - but that seems to be true for pretty much everyone.)
We don't need no water, to put the fire out
Burn! Underhive! Burn!
I ordered the Cawdor and Redemptionist boxes today.