(I never said the hints were subtle).
In theory, I have no problem playing a Mordheim campaign, but I think that it is something worth discussing first as there are a few issues that I can see with the game itself and the idea of a campaign in our group.
Rules
First and foremost, everyone needs to know which set of rules we would be using and have the same version of them. This includes which warbands are allowed and which aren't. There is a lot of fanmade content out there and numerous rehashes, house rules and variants.
Based on my past experience with the game, there are some things from the initial game that need to be adjusted to make it playable.
*Slings are generally regarded as being A) One of the best ranged weapons in the game, and B) One of the cheapest weapons in the game. This makes it easy for certain warbands (Skaven) to spam them in vast numbers.
*Duel-wielding melee weapons is very powerful, especially when combined with a hero. In my last game, Konrad's duel-wielding vampire lord took out half of my warband single-handed. (Yes, I realize that is a bit of a misnomer).
*Armour doesn't do a lot for its cost. Now, I don't want to see any 2+ rerollable saves, armour should be a small buff, but it is very easy to bypass if you have Strength 4 or more.
*Some skills are just better than others and using them across your warband is too easy.
Now, you may disagree with my opinions, but personally those are issues I would like to see discussed before any games are played.
Campaign
Let's be honest and say that our group has never really done well with more traditional style campaigns. I think the current 40K campaigns have done well because they seem to be personal to your army, your opponent doesn't even need to be a part of the campaign. Mordheim is a bit more involved and that can lead to issues ensuring that games get played.
Minimum number of players.
Having enough players join in is important to making a campaign fun. I think 4 people is really a minimum, just to give some variety in the warbands you play against. It can be fun to have a group of arch-rivals, but playing the same game over and over gets dull.
Not only do you need a minimum number of players, those players need to actively turn up and play regularly. Sure, there will be games you cannot attend because of family or work, that can't be helped, but a commitment to playing through the campaign is important. With only one gaming day a month in many cases, playing just one system can be hard work for the more easily distracted members of our group. (I'm including myself here). Joining the campaign means commiting to a certain level of involvement.
Finally, there is the issue of terrain. Mordheim needs a fair bit of it, and ideally, a lot of it. Generic fantasy terrain works ok, but Mordheim does have a certain aesthetic. Ruined buildings with makeshift walkways between them, and some options for vertical movement add a lot to the game. There is a tendency in our club for a couple of players to supply all of the terrain, which isn't always fair or convenient. Everyone should be able to contribute something. This isn't a rant specific to Mordheim though.
Other concerns
A lot of the old Mordheim minis are long out of print or hard to get hold of. There are some nice models from Frostgrave and other makers that can fill the gaps, but GW hasn't released new Empire models in a while, so the core warbands aren't something everyone will have access to without some shopping.
I'd also suggest running things by the Japanese half of the club. We don't play with them anywhere near enough. I know it is something that I need to work on more myself.
So that is about it I think. Any thoughts, agreements, disagreements, hate-filled comments about my personality? Post them below.