not yelling or anything, but you're suggesting that removing 3 possible choices from teh marine codex equates to removing either 9 different units (aspect warriors) or 13 different units (non aspect warriors) from the eldar one? Not even looking at HQ, that seems a bit disproportionate. The eldar book is entirely designed around synergy. As soon as you start cutting bits out the whole shebang falls apart. I applaud your idea of making fluffy games, but chopping bits out of the codex simply doesnt work. I appreciate that it probably does for marines, but not everyone plays marines.Primarch wrote:2 options off the top of my head.
1. A no aspect warriors list. You'd still get Harlies for Assaulting stuff and you'd be able to take lots of firepower in the form of tanks and walkers etc.
2. An aspect warriors only list (transports would be ok). Maybe throw the Avatar in there as well.
And before you start yelling, look at the marine list I suggested. No Sternguard, TH/SS Termies or Land Raiders and a limit on razorbacks, all the things you'd expect to see in a game winning army.
you asked me to suggest a fluffy, themed eldar list. I'm assuming that it would be preferable for everyone if it wasnt completely gimped or spammy.
I cant.*
I'm all ears if you have any suggestions.
I think that the way to do it is either:
1) use the codex as-is
or
2) play as gentlemen, and agree both armies beforehand, tweaking as necessary until both parties are agreed that the game is either balanced, or that it'll be played to see how many the underdog can take with 'im before he goes. i.e. scenario based.
*edit - this may be a bit misleading. I could sugeest any number of fluffy armies based on a single given scenario. What I cant do is suggest a range of units that can be removed from teh codex to make an army "more fluffy" in any given situation.