Check out the last point.
The full article is here:This weekend Games Workshop's Studio Openday was held with some interesting tidbits regarding 6th being touched on:
Full article ~via Natfka
The main points:
- Hull points added to help reduce the randomness of the old vehicle rules, so vehicles degrade along a more regular curve, instead of being impossible to kill, or instantly dead.
- Psyker rules added to give them more impact in game compared to their watered down bland versions in 5th.
- Challenges added to give heroes a feel of leading units in battle and offer chances for in-game heroics.
- Six 40k projects are in the works right now.
- Company goal of releasing a major project for the game every month ongoing.
- Alessio was cited as making 5th edition a bit "flat and generic" by pushing towards a balanced competitive-worthy ruleset. GW has moved in a different direction for 6th
http://natfka.blogspot.jp/2012/07/faeit ... tudio.html