Missions 6 and 7 are definitely in my favour, but in all fairness the previous 5 favoured the marines/ig. Mission 5 was the random bugs entering from a random side of the table with a low chance of A)getting a synapse creature and B) getting it where you needed it. Do you remember that game? How my units would enter the table on one turn and flee off on the next without you needing to do anything? I'm just saying, the guys who wrote those scenarios had little understanding of how to play with bugs.Admiral-Badruck wrote:well if you thats why I like playing Orks you need good rolls to win the game normal rolls are bad rolls for shooting with out good rolls we would have no chance...
As for the Aphelion missions have you looked at missions 5 and up I dare say that the Nids are given a clear advantage...
Doesnt matter now anyway, the new codex makes being out of Synapse more forgiving.