So, as long as a shooting model's weapon has enough range to hit the closest target model, it is eligible to shoot, even after the closest target model has been removed (during that phase) - because in "reality" all of the shots are simultaneous.ashmie wrote:I get what's being debated here. It's a can of worms isn't it.
Basically you can't hit what's out of range but this adds complications when determining where you are measuring from and to.
Front of the unit? I've got a feeling me and Satoru used to play some home brew rules where we measured the range of each model to each model. This is fine with skirmishes but will slow a bigger point game down.
Hmmm, ponder.
As long as a target model is in range of any of the firing unit's weapons, it can be hit by any ranged weapon in that unit that is eligible to shoot, regardless of a particular weapon's range or dice rolling order.