Are IG the 7th Edition Daemons of 40K?

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Re: Are IG the 7th Edition Daemons of 40K?

Post by Primarch » Sat Sep 11, 2010 6:20 am

Here is the original Leaf-blower list by BoLS's Darkwynn and his comments (not mine)
"The Leafblower" List - 2500 pts
2 Company Command Squads – 3 Plasma, Medic, and Powerfist in each, mounted in Chimeras. An Astropath and a Master of the Fleet.
What this does: These take an essentially mandatory unit and makes it a mankiller; great for killing Monstrous Creatures and Terminators. The Astropath is useful for getting the correct flank if Ouflanking a Valkyrie is in order. The Master of the Fleet encourages players to deploy their units, which is exactly what you want, and reduces the ability of Outflankers to hit the vulnerable rear of your force. Since these units will hold near your lines, they provide a good ability to react to enemy forces in your lines with deadly firepower.
Elite Daemonhunter Inquisitor - Terminator Armor, Psycannon, Force Weapon, and retinue (Mystics, Hierophant, Sage).
What this does: This makes Deepstriking suicide, when coupled with the pair of Medusae. This also guarantees that on the off chance there is a Fatecrusher build coming at you (not likely, but possible) you get to kill Fateweaver right off the bat. The Force Weapon is of the “Who cares about Eternal Warrior?” variety, but is certainly a theoretically poor choice.
Psyker Battle Squad – in a Chimera
What this does: Makes Nobs cry. A lot. Also provides another Large Blast as needed.
Infantry Platoon – 3 Squads in Chimeras with Heavy Weapons, Command with 4 Flamers in a Chimera
What these do: These are your screening and incidentally scoring units. The Chimeras provide the Wall of Steel that makes breaking into the real killers harder. And every Chimera has the Heavy Flamers that will make you pay for charging the Wall.
2 Special Weapons Squads – Flamers and Demo Charge, Meltaguns and Flamer.
What these do: These are Valkyrie riders and additional counterfire units. They are also more small scoring units that are hardly worth shooting at for most forces.
2 Veteran Squads – Meltaguns and Shotguns in a Chimera. Meltaguns, Shotguns, and Demolitions.
What these do: Ride in Valkyries and destroy vehicles. More counterfire and scoring power.
2 Valkyries – Multiple Rocket Pods.
What these do: These generate wounds while moving 12” a turn, and transport scoring units across the board. Vendettas are fine if you need them for killing tanks, but useless against masses of enemies; Valkyries can deliver tank killers and are great against infantry on the ground.
2 Medusas – Enclosed Crew Compartments. 10/2 Ordnance Blasts are obvious.
2 Hydras – 72” range twin-linked no Moving Fast saves Autocannons are obvious.
Manticore – d3 10/4 Ordnance Barrage Blasts.
What this does: This is an Alpha Striking dream, especially in the cramped deployments that can occur in a 2500 point game. When you need enemies out of their vehicles, dropping a lot of S 10 pie plates around is a good place to start.
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Re: Are IG the 7th Edition Daemons of 40K?

Post by Primarch » Sat Sep 11, 2010 6:39 am

The above list clocks in at 2500 points, so lets trim it down a bit (Daemonhunter allies are no longer available as well).
This list shows up at around the 2000 points mark.
Company Command Squad – 3 Plasma, Medic, and Powerfist , mounted in Chimera. An Astropath and a Master of the Fleet.
Psyker Battle Squad – in a Chimera
Infantry Platoon – 2 Squads in Chimeras with Heavy Weapons, Command with 4 Flamers in a Chimera
2 Special Weapons Squads
2 Veteran Squads – Meltaguns and Shotguns in a Chimera. Meltaguns, Shotguns, and Demolitions.
2 Valkyries – Multiple Rocket Pods
2 Medusas – Enclosed Crew Compartments.
2 Hydras
Manticore

In total there are 7 scoring units, 70 infantry and 14 AV 12 vehicles. Whilst the veterans and special weapons teams are short ranged, everything else can fire from turn 1.
2 S9 Ap2 shots @ 48" (assuming lascannons in the infantry platoon)
8 Twinlinked S7 Ap4 shots @48"
27 S6 Ap6 shots @36"
48 S5 Ap4 shots @36"
4 S4 Ap6 Large Blasts @24" (Defensive weapons on a fast vehicle)
2 S10 Ap2 Large Blasts @36"
D3 S10 Ap 4 Large Blasts @120"
Plus all the infantry carried las, plas and melta.
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Re: Are IG the 7th Edition Daemons of 40K?

Post by me_in_japan » Sat Sep 11, 2010 10:12 am

looks to me like the infantry aint the issue here. basically theyre scoring units who happen to have decent guns mixed into em. Its the tanks/valks that really put the hurt on the opposition.

out of interest, why the hell is it called a leafblower list? ive always been baffled by that...
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Re: Are IG the 7th Edition Daemons of 40K?

Post by Primarch » Sat Sep 11, 2010 10:56 am

Its named the leaf blower because it blows the opponents away like leaves.

Like this.
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Re: Are IG the 7th Edition Daemons of 40K?

Post by Admiral-Badruck » Sat Sep 11, 2010 1:24 pm

Mike the Pike wrote:
Admiral-Badruck wrote: I have mixed feelings about spamming it can really be the down fall of the army...
If you spammed any more you would be named honorary chairman of Hormel Foods! :D
Unless by mixed feelings you mean taking 180 boys or just 179.
Three vanilla Land Raiders or two vanilla and one Crusader.
Three Soul Grinders with tongue or three with Phlegm.
:D :D :D
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Re: Are IG the 7th Edition Daemons of 40K?

Post by Danguinius » Mon Sep 13, 2010 4:24 am

Yeah, Primarch printed up the prototypical Leafblower...but in my area, versions of this ARE THE META. Nobody fields large "blob squads". Everything is mounted in Chimeras or Valkeries and every Vet Squad (BS 4, BTW) has three meltaguns. That can easily be fielded at 1500 points with plenty of space left for multiple Banewolfs/Hellhounds AND your choice of three heavy support. It`s really hard to play against in any sort of pick up game and even tailoring your list to beat it won`t guarentee much.

Back to my original point: they`re like WFB Daemons on 7th Ed - you could TRY to make a weak list, but most lists spammed the good stuff and easily tabled the competition. I`m fed up with it to be honest. I`ve been concentrating on WarmaHordes recently instead...

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Re: Are IG the 7th Edition Daemons of 40K?

Post by Primarch » Mon Sep 13, 2010 5:55 am

@Danguinius - I thought you had IG?

Yeah, IG can be hard to beat if they have a mech heavy list. Do your regular opponents have other armies? You could always try asking them to bring something different along for a change.

Its a real shame when one particular build/list starts dominating as it puts people off gaming. Having alternative games (warmahordes etc) helps out since you can avoid the problem altogether. At the same time, you shouldnt give up 40k and should instead discuss the problems with your group. The third option is just to redouble your efforts to beat them.

Good luck Danguinius.
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Re: Are IG the 7th Edition Daemons of 40K?

Post by me_in_japan » Mon Sep 13, 2010 10:05 am

Play warmahordes for a bit. by the time you get bored with it therell be a new codex for whatever army you play and the IG will have become a victim of codex creep.
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Re: Are IG the 7th Edition Daemons of 40K?

Post by Admiral-Badruck » Mon Sep 13, 2010 10:22 am

If I remember correctly he plays Blood angels Chaos daemons and CSM. All of these armies a very new so I realy do not think they will be getting a bump any time soon. It never stops making me shiver in my boots at the sight of GI they really are nuts I saw a necron player get phased out in the first round of shooting. 1500 poins of necrons down the tube before they could fire a shot
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Re: Are IG the 7th Edition Daemons of 40K?

Post by me_in_japan » Mon Sep 13, 2010 11:54 am

All of these armies a very new so I realy do not think they will be getting a bump any time soon.
Thass alright - it takes a very long time to get bored of warmahordes :D
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