Q's about Daemons and Chaos

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Admiral-Badruck
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Re: Would you play against this Khorne Daemon List?

Post by Admiral-Badruck » Sat Mar 05, 2011 5:19 pm

I guess I just ask because I do not use psykers and have no idea how the rules for them work. I normally just trust the guy using them on me...I think doom would not be able to target Kaharns unit because he is immune but that is because in order to target the unit it would have to target him as well and that seem like a no go. Can some one direct me to page number in a rule book that says other wise. I am not trying to be douche bag I really might have to make a judgement on this sometime so I want to be aware of how it is dealt with in the rules.
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Re: Would you play against this Khorne Daemon List?

Post by AndrewGPaul » Sat Mar 05, 2011 5:29 pm

Primarch wrote: Kharn is "immune to psychic powers"
Actually he's "immune to the effects of psychic powers" (emphasis mine). Not quite the same thing.

Guide affects an Eldar unit, so Kharn's ability doesn't come into play. As for Doom, I would suggest that any hits assigned to Kharn cannot be re-rolled, but that any assigned to anyone else can. The FAQ doesn't mention it one way or the other, but it seems a reasonable ruling to me.

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Re: Would you play against this Khorne Daemon List?

Post by Admiral-Badruck » Sun Mar 06, 2011 1:56 am

ok that makes sense. thanks mate...
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Re: Would you play against this Khorne Daemon List?

Post by Primarch » Sun Mar 06, 2011 3:30 am

AndrewGPaul wrote:
Primarch wrote: Kharn is "immune to psychic powers"
Actually he's "immune to the effects of psychic powers" (emphasis mine). Not quite the same thing


I think that is really just splitting hairs isn't it? I can't think of any example where it would make any difference. But fair enough, you have the wording correct.
AndrewGPaul wrote: As for Doom, I would suggest that any hits assigned to Kharn cannot be re-rolled, but that any assigned to anyone else can.
Why are you assigning hits to Kharn BEFORE you've rolled to wound? So long as the unit Kharn has joined is the target, not Kharn himself (e.g. if he isnt in a unit), then Doom would have its usual full effect.

Actually, putting Kharn in a unit causes lots of wierd resolutions for his ability. Any power that changes how a unit moves (e.g. Lash of Submission or Shackle Soul) will be changed since the unit only moves as far as it's slowest model (Lash - Kharn doesnt move, so the unit doesnt move, Shackle Soul - Unit doesn't move so Kharn cant move).
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Re: Would you play against this Khorne Daemon List?

Post by AndrewGPaul » Sun Mar 06, 2011 12:24 pm

Primarch wrote:Why are you assigning hits to Kharn BEFORE you've rolled to wound?
Because I've read the rules wrong, clearly :roll: :oops:

You're right, at the point where Doom kicks in, nothing's affecting Kharn directly, so his ability has no effect.

As to my pedanticism, it was perhaps misguided in this instance. Usually, I hear it put like "Psychic powers don't work on him", which can imply that the entire power is nullified, rather than simply Kharn being specifically unaffected.

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Re: Would you play against this Khorne Daemon List?

Post by Primarch » Sun Mar 06, 2011 12:29 pm

AndrewGPaul wrote:
Primarch wrote:Why are you assigning hits to Kharn BEFORE you've rolled to wound?
Because I've read the rules wrong, clearly :roll: :oops:

You're right, at the point where Doom kicks in, nothing's affecting Kharn directly, so his ability has no effect.

As to my pedanticism, it was perhaps misguided in this instance. Usually, I hear it put like "Psychic powers don't work on him", which can imply that the entire power is nullified, rather than simply Kharn being specifically unaffected.
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Re: Q's about Daemons and Chaos

Post by me_in_japan » Sun Mar 06, 2011 1:38 pm

what? oh, that Primarch. Yeah, he's a right pedantic b4st4rd, he is... :lol:

meh, its an improvement on certain other players round here (who shall remain unnamed :mrgreen:) who tend to treat the rules as things which happen to other people, and consider a quick 5 mins skim through as having memorised the book... :D
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Re: Q's about Daemons and Chaos

Post by Primarch » Sun Mar 06, 2011 1:51 pm

me_in_japan wrote:what? oh, that Primarch. Yeah, he's a right pedantic b4st4rd, he is... :lol:

meh, its an improvement on certain other players round here (who shall remain unnamed :mrgreen:) who tend to treat the rules as things which happen to other people, and consider a quick 5 mins skim through as having memorised the book... :D
Yeah, but I seem to recall hearing that those guys are doctors or something. :lol:
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Admiral-Badruck
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Re: Q's about Daemons and Chaos

Post by Admiral-Badruck » Sun Mar 06, 2011 3:15 pm

What ever guys... that is what I get for asking about some rules... that do not make sense.... if you ask me they should take Psykers out all together... they ad complexity that is un welcome.. at least for me... others seem to like that aspect of the game. I really do not. that said. Next time I will just post a question on Dakka Dakka that what I will not have you guys all pretentious about an honest question. I know the rules for the models I use unless I have mistake them...I know most of the rules. i have never claimed to know them that well I sure do not try to lawyer my way through the game... MIJ and Prime you both have to give me that...Blessing of the Blood God will not save you from JawsOTWW then will it? a simple yes or know will do. I would say that Blessing of the Blood God should give you a 2+ save against any Psykic attack. but it is very clear in the codex that it only helps against wounds... lame IMHO if Khone is going to be the anti Psyker he sure is not doing it very well... and I guess he sure likes Kharn better than the rest of his followers...
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Re: Q's about Daemons and Chaos

Post by AndrewGPaul » Sun Mar 06, 2011 3:57 pm

If you take psykers out, it stops being 40K, surely? Might as well do away with Daemons and Space Marines too.

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