New FAQs

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Admiral-Badruck
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Re: New FAQs

Post by Admiral-Badruck » Wed Jan 18, 2012 11:38 pm

I agree that they should have come out with an FAQ for Codex CSM at least a few years ago. Now seems a bit late for any FAQs seeng as we maybe getting a set of rules that will play totally different than the current game.

The question of "should Dark angels storm shields work different than the blood angels storm shields. Is a good example of how codexis can be different an how was gear should be streamlined. But at the same time amendments are what fix these things in some cases they add to the confusion but they are what they are. There is no need for the critique. If there are better more complex games please tell me what they are.

About somoned lesser daemons they are great so I do not know what you are talking about. I have seen them in every Nagoya hammer since we started. I have also heard sone of the bigger podcast talking about hou good they are. In fact you made a comment about how bad the CSM dex.is but I do not see what is wrong with it.
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Re: New FAQs

Post by job » Thu Jan 19, 2012 12:42 pm

About somoned lesser daemons they are great so I do not know what you are talking about. I have seen them in every Nagoya hammer since we started. I have also heard sone of the bigger podcast talking about hou good they are. In fact you made a comment about how bad the CSM dex.is but I do not see what is wrong with it.
I agree that amendments could add further confusion rather then help, but still wouldn't it be cool to have game without looking at faction rules all too much? Of course I'm not arguing against having specific variations, but similarly described things should work similarly for me to get the most enjoyment out of the game.

And referring to above, I agree that the lesser damon units are playable, but they killed so much of the fun and specialized abilities of lesser demons between the codexes. Now they are just relegated to being bodies for the meat grinder. When you could guarantee where they will arrive with assault range, they were pretty darn good, but now if you put them on the table in assault range you could either end out of range or maybe worse scatter into your target! That kind of hurts their ability. :ugeek:

I would like to also point out that we play in pretty relaxed and unintensive bubble in the 40k universe. I like it, but if you look at competitive circles things we do aren't duplicated. Look at national grand tournament entries and they are a host of the most 'competitive' armies with a few die-hards who stand by their faction, one that gets the perception of weakness. While most armies are playable, some posters on this forum will go at length to make the point the books were never written with the intention of true balance, therefore inherently some books are just going to be better then others when you talk about 'competitivness'.
I hate to harp about so-called codex creep, but some books are just far more stale then others. :ugeek:
Last edited by job on Thu Jan 19, 2012 12:55 pm, edited 1 time in total.
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Admiral-Badruck
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Re: New FAQs

Post by Admiral-Badruck » Thu Jan 19, 2012 12:52 pm

Well you should join Mij and my self and play with the daemons that are in the CDaemons book in place of the generic ones.
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Re: New FAQs

Post by Primarch » Thu Jan 19, 2012 1:00 pm

Admiral-Badruck wrote:Well you should join Mij and my self and play with the daemons that are in the CDaemons book in place of the generic ones.
Or just, y'know, spend the points on more marines. :D You can never go wrong with more marines.
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Re: New FAQs

Post by job » Thu Jan 19, 2012 2:17 pm

Admiral-Badruck wrote:Well you should join Mij and my self and play with the daemons that are in the CDaemons book in place of the generic ones.
I partly agree with you guys, and it would help quiet one of my gripes. Yet without GW writing this as a rule I just don't feel quite right with it. For fun in relaxed games of course. (it is absolutely appropriate to do in Apocalypse).
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Re: New FAQs

Post by job » Thu Jan 19, 2012 2:19 pm

Primarch wrote:
Admiral-Badruck wrote:Well you should join Mij and my self and play with the daemons that are in the CDaemons book in place of the generic ones.
Or just, y'know, spend the points on more marines. :D You can never go wrong with more marines.
Very true, basic CSM marines are still great, but isn't that bland to do all the time?
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Re: New FAQs

Post by Primarch » Thu Jan 19, 2012 2:39 pm

job wrote:
Primarch wrote:
Admiral-Badruck wrote:Well you should join Mij and my self and play with the daemons that are in the CDaemons book in place of the generic ones.
Or just, y'know, spend the points on more marines. :D You can never go wrong with more marines.
Very true, basic CSM marines are still great, but isn't that bland to do all the time?
With all the variety in the CSM book? No. Chosen, Possessed, Raptors, Termies, 1000 Sons, Beserkers, Noise Marines, Plague Marines, Vanilla CSM, Bikers....

Anyway daemons are still usable even if you cant misplay them anymore.
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Re: New FAQs

Post by job » Fri Jan 20, 2012 2:30 am

Primarch wrote:
job wrote:
Primarch wrote:
Or just, y'know, spend the points on more marines. :D You can never go wrong with more marines.
Very true, basic CSM marines are still great, but isn't that bland to do all the time?
With all the variety in the CSM book? No. Chosen, Possessed, Raptors, Termies, 1000 Sons, Beserkers, Noise Marines, Plague Marines, Vanilla CSM, Bikers....

Anyway daemons are still usable even if you cant misplay them anymore.
Well, that was my point, so yeah...

I'm not sure what your where your sarcasm comes from. A lot of people were reading it similarly. Afterall, that is how the demons were played in the prior codex. I think it is completely understandable that people continued to think they played the same way. :?
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Re: New FAQs

Post by Primarch » Fri Jan 20, 2012 2:43 am

I wasnt being sarcastic, I am serious. There is a lot of variety in the current chaos book. Sure the daemons are a little generic, but for core troops there is a great selection. Tough objective holders, hard as nails assault troops, good all rounders, horde killers, marine killers. And thats before you consider the very versatile havocs and chosen, not to mention the cheap terminators. I admit that possessed and spawn aren't great, but overall the book holds up very well.

Back on the topic of Icons, chaos icons have the exact same rules as imperial teleport homers. Ie only Terminators can make use of them. Imperial jump troops get no benefit either. The icons have an allowance for obliterators because they are a variant of terminators. The icons also have a rule for daemons, since Imperials dont get daemons. But as far as streamlining goes, the icons are the same as Dark Angels, Vanilla Marines and Blood Angels. (Wolves never teleport).
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Re: New FAQs

Post by job » Fri Jan 20, 2012 8:07 am

I wasnt being sarcastic, I am serious. There is a lot of variety in the current chaos book. Sure the daemons are a little generic, but for core troops there is a great selection. Tough objective holders, hard as nails assault troops, good all rounders, horde killers, marine killers. And thats before you consider the very versatile havocs and chosen, not to mention the cheap terminators. I admit that possessed and spawn aren't great, but overall the book holds up very well.
I agree by all means. The troops section is quality. Cheap terminators aren't bad, although if you want power fists you have to pay more then you SM equivalents. Actually everything in the book is pretty utilitarian and work effectively.

On the other hand, everything in the book is outclassed by the BAs and SWs. Or rather they don't balance all to well against the latest generation of codexes which seem to push point costs down and options up.
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