IA 10 Badab War part 2

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Re: IA 10 Badab War part 2

Post by Primarch » Wed Jan 05, 2011 6:56 am

Colonel Voss wrote:errrr... ummm.... all I can say is if that is truly a minotaur army, I've got a huge redesign ahead of me.

http://www.games-workshop.com/gws/conte ... =14700020a
I quite like the warm yellow/copper tone of the models and I can see it being a lot easier to do if you were starting from scratch.
However, you have already put a lot of time and effort into painting your own army, which is closer to how they would appear in Codex Space Marines (ie bright colours). Stick with that.
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Re: IA 10 Badab War part 2

Post by Colonel Voss » Wed Jan 05, 2011 9:21 am

Actually I meant look at the composition of the army, not the paint scheme. One tactical squad, 3 assault terminators, 3 dreads, 3 land raiders
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Re: IA 10 Badab War part 2

Post by Admiral-Badruck » Wed Jan 05, 2011 11:15 am

that does look a bit more like my kind of army... good point there... I guess you might want to think about that... because those models look really cool...
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Re: IA 10 Badab War part 2

Post by Primarch » Wed Jan 05, 2011 11:19 am

Colonel Voss wrote:Actually I meant look at the composition of the army, not the paint scheme. One tactical squad, 3 assault terminators, 3 dreads, 3 land raiders
Ah, its the Siege Army list from IA10. I think some dreads become troops choices or some such.
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Re: IA 10 Badab War part 2

Post by Primarch » Mon Jan 10, 2011 4:16 am

This comes from "LoreDraconis" on Warseer.
I got a nice reply from FW today with this snippet of info. No confirmations but nice to hear for all of us techmarine and iron hands fanatics:
For what it’s worth we would love to create more bionic and cybernetic kits and perhaps in the future we will. We are hoping to produce a model for Armmaneus Valthex the Astral Claws Master of the Forge (who could be used, with a little modification, for other Chapters). We would also like to produce a model for Vaylund Cal although we can’t confirm that at the moment.
For those who dont know, Armmaneus Valthex is the badass Master of the Forge of the Astral Claws, who modified his suped up servo-harness with a built in conversion beamer. If they get their wish and release him, we'll finally have a sanctioned conv beamer model!
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Re: IA 10 Badab War part 2

Post by Primarch » Mon Jan 10, 2011 10:54 pm

Wow, Forge World have been some busy little rules makers over the past week.

First off, the Carcharadons special character got his own model. Presenting Tyberos the Red Wake.
tyberosp1.jpg
Those lightning claws have chain fists built into them. :D

Next, FW have released 2 more special missions that didnt make it into IA9 and IA10
Red Hour
The Doom of Hive Dominar

Finally we get 2 more special characters.
Arch Centurion Carnac Commodus for use with the Tyrant's Legion army list in IA9.
Master Harath Shen an apothecary for the Salamanders Chapter.
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Re: IA 10 Badab War part 2

Post by Colonel Voss » Sun Jan 16, 2011 1:35 am

here is a review http://collegiatitanica.blogspot.com/20 ... badab.html

looks very cool. Interesting that the Minotaurs got two characters but it does make me stop and go hmm...., how can I use this and how will I adjust my army building for my minotaurs. I do have to admit the story sounds a bit depressing for us close combat monsters
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Re: IA 10 Badab War part 2

Post by Primarch » Sun Jan 16, 2011 6:41 am

Colonel Voss wrote:here is a review http://collegiatitanica.blogspot.com/20 ... badab.html

looks very cool. Interesting that the Minotaurs got two characters but it does make me stop and go hmm...., how can I use this and how will I adjust my army building for my minotaurs. I do have to admit the story sounds a bit depressing for us close combat monsters
The chaplain sounds cool. Extra attacks on the charge are always welcome, especially if he still gets his regular chaplain abilities.
The Chapter Tactics of preferred enemy (loyalist) space marines is potentially very awesome. It all depends on who you are playing against. Terminators with assault grenades are fun too.

I quite liked having Scout on my Mantis Warriors (from Bell of Lost Souls - Badab War), but infiltrate can work well too. I'm sad that the Exorcists didnt get anything chapter tactics wise. They seem like one of the most unique codex chapters but apart from their HQ getting a magic hammer they seem pretty bland.
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Re: IA 10 Badab War part 2

Post by Admiral-Badruck » Sun Jan 16, 2011 10:12 am

Prime are you going to build an Astrals claws army?
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Re: IA 10 Badab War part 2

Post by Primarch » Sun Jan 16, 2011 11:39 am

Admiral-Badruck wrote:Prime are you going to build an Astrals claws army?
No. I can quite definitely tell you I am not going to build an Astral Claws army.

Why?
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