The new Blood Angles 'Dex

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Yarrick60
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Re: The new Blood Angles 'Dex

Post by Yarrick60 » Fri Dec 10, 2010 2:03 pm

If you use with a Sanguinary priest they are really tough, very difficult to kill them by saturation. The main problem is that they don´t have enough punch versus monstrous creatures or terminators thunderhammer/stormshields, but anyway it´s a really cool army, I will add some of them and with Dante they are reasonably competitive.
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Primarch
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Re: The new Blood Angles 'Dex

Post by Primarch » Fri Dec 10, 2010 2:04 pm

jus wrote:
My army is 30 assault marines, 3 baals, 1 vindicator, 1 LR, 10 DC, 5 sanguinary guard and some special characters.
wow, thats impressive I would like to do a first company fluff army, with as many sanguinary guard as I can. maybe some devastator squads for fire support, and maybe some assault squads for beef. How would you guys rate that kind of a list, other forums around seem to have mixed opinions.

Also do you reckon that tajimi store would have some of those models in stock? (yes I know they are absurdly expensive, just asking though :) )
You're going to run out of points fast as all those units will clock in at 200 points and over each. If you aren't taking any vehicles, it shouldnt make too much difference to your speed since most of your guys will have jump packs.
If you dont want to use BA specific parts, you can probably get the models anywhere since they are just standard marines. Having a box or two of death company will give you a whole mess of BA shoulder pads and icon heavy pieces you can use though as well as containing some cool gear like hand flamers, inferno pistols and a cool looking thunder hammer.
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Admiral-Badruck
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Re: The new Blood Angles 'Dex

Post by Admiral-Badruck » Fri Dec 10, 2010 2:11 pm

first company would be cool terminators... Stern Guard, and Vanguard. wold be a very cool looking army.. not as good as all the power gamer suggestions Prime will send you... but it should be fun...
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Yarrick60
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Re: The new Blood Angles 'Dex

Post by Yarrick60 » Fri Dec 10, 2010 2:24 pm

I have played only two times with the new codex (two victories :P ) and my conclusions are very similar that you will find in another forums. Librarians are the best choice for HQ and Sangunary priest is at must have.
I am using Jump Pack army with Honour Guard as central unit because they can get storm shields and it´s the only way to deal with "big" units, specially because I don´t have long range firepower. I am also using one unit of motorbikes, not so bad, with turbo boost and Feel no Pain they can absorb lot of damage and they are a good shield for rest of the units.
My next build will be a hybrid list with jumpack marines, baals, furiosos and stormaraven (yes I like it :lol: ), replacing motorbikes, will see which one I prefer. But I don´t want to use razor/predator mech army with Mephiston, maybe it is the most competitive but too many people using it, so boring.
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Re: The new Blood Angles 'Dex

Post by Yarrick60 » Fri Dec 10, 2010 2:41 pm

wow, thats impressive I would like to do a first company fluff army, with as many sanguinary guard as I can
I really like them, I have also one unit and I think they can be very useful played correctly.The main problem, plasma guns can make you cry and also close combat versus a Great Demon/Hive Tyrant is really not a good idea (I know in my own experience :( ), but they have Jump Packs so they can avoid this "problems".
I am really happy with the new Blood Angels, I love the miniatures, yes even the stormraven I love it. Waiting for next wave of miniatures, stormravens, furiosos, more terminators... money will disappear...
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Admiral-Badruck
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Re: The new Blood Angles 'Dex

Post by Admiral-Badruck » Fri Dec 10, 2010 3:35 pm

that is all good advice... I can't find any reason not to play like Yarrick is suggesting. I think Blood Angels are a good Codex with great models and really fun rules.. I played them in a tournament and I would say they are certainly good but by no means broken... even tough it my feel like it if you are facing them for the first time...
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Re: The new Blood Angles 'Dex

Post by frans » Fri Dec 10, 2010 3:39 pm

I have played a few tournaments with BA, mostly JP focused. The Golden Boys should not be only one unit. The opponent will have some ap2 weapons and if they take out 2-4 it will really hurt your punch if they are only 5. Bring a priest mainly for furious charge.

I have tried to use sanguinary guard and Dante to make them scoring but when they are used as the tip of the spear they will not survive the battle or I have done something wrong.

Storm shield armed honor guards are extremely survivable, you need to walk a thin line if you give them too much equipment they will cost more than terminators in a Land raider or stormraven. If you give them too little they will not be able to cause any wounds.

IMHO fast vindicators are not worth the extra point a normal vind will be able to go 6” and a fast 12” and shoot, the range differnence is 30” or 36”. The normal pred with sponsons is awesome.

To create a JP BA list I would go for a librarian, some priests and min two 10 man strong assaultmarines squad. Then pick between some elite units, HG bring a free priest and storm shields, SG 2+ save and power weapon or Vanguard a cool combo with descent of angels and first turn charge. Maybe deep striking land speeders…

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Re: The new Blood Angles 'Dex

Post by Primarch » Fri Dec 10, 2010 3:43 pm

Admiral-Badruck wrote:not as good as all the power gamer suggestions Prime will send you..
Er, what?

As Yarrick has mentioned, Priests are a must for a BA army. They give lots of cool benefits and really make the army work well.
jus wrote:... I would like to do a first company fluff army, with as many sanguinary guard as I can...
Hate to burst your bubble, but Sanguinary Guard aren't first company. They are a separate formation within the chapter. (Codex page 9 gives a breakdown of the chapter structure). Thats not to say an army of them wouldnt be cool. It just wouldnt be the 1st company. :lol:

The models are cool, but I have found that the wings have a tendency to break off as they are rather large and easy to catch on things and only held in place by a small piece of plastic.
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Re: The new Blood Angles 'Dex

Post by jus » Sat Dec 11, 2010 7:35 am

but Sanguinary Guard aren't first company.
how right you are! I stand corrected. Well I guess it will be fluffy army of "blood angels : Sanguinary guard" then.
Know that you mention that, I don't think 1st company can actually be done for gaming, since they'd have 0 troops.
The main problem, plasma guns can make you cry and also close combat versus a Great Demon/Hive Tyrant
hmm yeah,some good points there yarrick. Maybe if we had mephiston go after the daemon princes and hive tyrants. Haha, Dante and Mephiston in the same list.
I have tried to use sanguinary guard and Dante to make them scoring but when they are used as the tip of the spear they will not survive the battle or I have done something wrong.
hmm how many Sanguinary guard did you field Fran? If just one squad, then they probably will go down, but en mass, maybe a different story. But as Prim said, 5 squads of 5 will be upwards 1000 points. But it would be glorious, wouldn't it? If even they all had there big beautiful FAKE wings plucked.

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Re: The new Blood Angles 'Dex

Post by Admiral-Badruck » Sat Dec 11, 2010 11:24 am

that would be very cool and just plains mean to some armies.. I never even looked at the Blood Guard... as an option for my 30kWorld Eaters build.. I took a lot of death company... and Death company dreadnoughts Fleet and furious charge is a mean thing to do.. all death company and one squad of troop... worked well for me... but I am not sure how good it would be over the long haul.. Phil nearly took me down buy just killing my troops...
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