Kill Team

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Admiral-Badruck
Destroyer of Worlds
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Re: Kill Team

Post by Admiral-Badruck » Tue Jun 01, 2010 2:08 pm

TBH I think both ways would be fun but I can see the point of making it dumb and fun... one thing that Dave may not have mentioned was turn time limits... 3 minuet or 2 if your are feeling it.. :mrgreen: I am going to try activating as I think it could work very well...
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Konrad
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Re: Kill Team

Post by Konrad » Mon Jun 21, 2010 5:57 am

me_in_japan wrote:*raises hand*

um, i liked Mr. Rob's Kill Team rules cos they were simple. Simple is good. Fiddling about with activations and fire teams n stuff seems like an unnecesary complication, to me. We already have Malifaux for model-by-model gaming. Can we keep Kill Team dumb and fun, please?
Dumb fun is good fun.
...and now his Head was full of nothing but Inchantments, Quarrels, Battles, Challenges, Wounds, Complaints, Amours, and abundance of Stuff and Impossibilities.....
Cervantes, Don Quixote

User avatar
Admiral-Badruck
Destroyer of Worlds
Posts: 4511
Joined: Fri May 14, 2010 1:22 pm
Location: Mekk Town AKA OGAKI

Re: Kill Team

Post by Admiral-Badruck » Mon Jun 21, 2010 11:22 am

WAAAARGH :mrgreen:
"i agree with badruck" -...
MIJ
Consider me a member of the "we love badruck" fan-club.
MIJ

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