Skirmish Rules - In The Emperor's Name

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Primarch
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Skirmish Rules - In The Emperor's Name

Post by Primarch » Tue Aug 23, 2011 9:54 pm

A website called 'Gawd Help Us' has released a free set of rules for skirmish games in the 40K universe. They were unhappy with how 40K had developed since Rogue Trader and wanted to go back to the original style of the game.
There is still a lot of the Warhammer 40K universe to explore, from Enslavers, Dark Eldar and Hive Fleet infiltration units, to new campaigns and dangerous locations. Anyone fancy hunting a Lictor on an Ice Planet or in the depths of the Catachan Jungle? More Psychic Powers and Special Abilities anyone? And who just loves the Assassins and their Temples?
All the files etc can be found here.
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Re: Skirmish Rules - In The Emperor's Name

Post by Spevna » Tue Aug 23, 2011 11:03 pm

Grrr! Beat me to the punch. I very much want to try that. They are the 2nd ed I think. The 1st looked pretty good too.

I also recommend FUBAR and the WH40K supplement for it. Nice, slick, and simple.
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Re: Skirmish Rules - In The Emperor's Name

Post by Spevna » Tue Oct 04, 2011 12:50 pm

I had another good read of these today at work (the joys of being self employed!) and must say that I am keen as mustard!

Who else would be up for some 40K influenced larks and japes??
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Re: Skirmish Rules - In The Emperor's Name

Post by AndrewGPaul » Wed Oct 05, 2011 5:36 pm

The rulebook is an awful mess - bad proofreading, contradictory rules and a confusing mix of 1st edition and 2nd edition - but it plays nicely, and it's doing well at my club. My first (and so far only) game has been immortalised in electrons here (warning; remember what I said about Frothers before? It's true of this blog, too. You can take the boy out of Anderston ...)

(edited, ironically, for poor proofreading)

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Re: Skirmish Rules - In The Emperor's Name

Post by Spevna » Wed Oct 05, 2011 10:22 pm

Yep, must agree. Had to flip back and forth quite a bit. Still, looks fun. Anyone else keen?
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