Page 1 of 2

Any 6th ed. Questions you want answers to?

Posted: Fri Jun 29, 2012 2:53 pm
by Primarch
So.... I find myself with a copy of the 6th Ed rulebook. Anyone have any burning questions they want answered? :D

For the record, the allies rule states that Battle Brothers (the highest level of allies) count as friendly units for all purposes. So rules which state that it applies to friendly units (e.g. Fateweaver's special rule) get the benefit. Rules which say something about a specific type of unit (e.g. Tau Markerlights) dont carry over. At least until an FAQ says otherwise.

Noticeable changes:
*You can leave some models in a unit stationary, whilst the rest move. This means you can move some models but keep your heavy weapons ready to fire. (Must remain in coherency though).
*Mixed armour save units are going to be an absolute pain to work out now, even more so if you have mixed AP weapons in the firing unit. Also, the firer gets some control over how to allocate wounds now (this isn't as good as it sounds, but better than before).
*Models out of LoS cannot be wounded by attacks on their unit.
*Look Out Sir is a 4+ save for characters (sergeants etc) and 2+ for ICs. Note that Mephiston only gets a 4+ as he isn't an IC
*Cover saves are done on a model by model basis. You need to have 25% of the models body covered from the point of view of any of the firing models. Cover is generally a 5+ now. You can choose to ignore models in cover and hit the ones in the open using the "Focus Fire" rule
*Assault is now 2d6 rather than a straight 6". Charging through cover is 3d6 take the lowest 2.
*During each initiative pass in the assault phase, unengaged models from BOTH units pile in 3" before striking blows.
*You check to see who can fight at each initiative pass. This means that if the powerfist armed sergeant is further than 2" from any enemy models by the time you get to Initiative 1, he doesnt get to strike.
*You can choose to auto fail an Ld test if you lose combat against a model you cannot hurt. (No more locking up units with Wraithlords or Dreadnoughts)
*If you assault multiple units, you dont get +1A for charging.
*Falling back units are BS1. They auto pass all pinning tests.
*You can regroup if 25% of you unit is still alive. If less than 25% remains, you can regroup on a roll of double 1. When you regroup you still count as BS1 and cant move/assault.
*You can regroup even if there are enemy models within 6".
*New USRs covering Bulky models (count as 2 models for transport), Very Bulky (count as 3 models) and extremly bulky (Count as 5!!)
*Fearless no longer causes extra wounds if you lose close combat, but you cannot go to ground and you cant choose to auto fail against models you cant hurt. (see above).
*Feel No Pain is 5+
*Fleet lets you reroll 1d6 for a run move or charge, but doesn't let you run AND charge.
*No Initiative bonuses from Furious Charge any more. You still get the Strength bonus.

Re: Any 6th ed. Questions you want answers to?

Posted: Fri Jun 29, 2012 3:00 pm
by kojibear
Thanks Prim :D

I would like to know:

1.) Do they have a 'stand and shoot' and what are the restrictions?

2.) Have they made armoured units more survivable from all by adding new damage rules?

Thanks again.

Re: Any 6th ed. Questions you want answers to?

Posted: Fri Jun 29, 2012 3:12 pm
by Primarch
kojibear wrote:Thanks Prim :D

I would like to know:

1.) Do they have a 'stand and shoot' and what are the restrictions?

2.) Have they made armoured units more survivable from all by adding new damage rules?

Thanks again.
1. Yes. The firing unit is at BS1 and cannot fire any Blast, Ordnance or Template Weapons. All other firing rules apply. You can only do it against the first charge. It cannot cause morale or pinning checks.

2. Thats really debatable. Vehicles have less chance of being killed in 1 hit, but more chance of being destroyed by lots of small hits.

Re: Any 6th ed. Questions you want answers to?

Posted: Fri Jun 29, 2012 9:18 pm
by Spevna
Primarch wrote:So.... I find myself with a copy of the 6th Ed rulebook.

I doff my cap mate. Impressively fast, well done.

Re: Any 6th ed. Questions you want answers to?

Posted: Fri Jun 29, 2012 9:50 pm
by Eigen
Very cool! A quick question if it's possible: How does the allies thing work for your force organization chart? I heard two mixed rumours about it...one being it's more for team games, the other about specific amounts of HQ/Troops before you can fill allies in.

Re: Any 6th ed. Questions you want answers to?

Posted: Fri Jun 29, 2012 10:53 pm
by me_in_japan
In like a whippet, is our Prim. Nice one :)

Any chance said tome could be brought to the warmachine day next week?

Re: Any 6th ed. Questions you want answers to?

Posted: Fri Jun 29, 2012 11:22 pm
by Primarch
@Eigen - You may choose allies in any game. There is a minimum for the allied force of one unit of troops and one HQ in addition to the regular FOC.

@M_i_J - If I have a book by then, of course I will bring it. The book is released today by the way.

Re: Any 6th ed. Questions you want answers to?

Posted: Fri Jun 29, 2012 11:36 pm
by me_in_japan
Ah, so when you say you find yourself in the vicinity of a copy of the rule book, you literally mean you chanced to be standing beside one, not that you actuall own one.

Re: Any 6th ed. Questions you want answers to?

Posted: Fri Jun 29, 2012 11:53 pm
by Primarch
me_in_japan wrote:Ah, so when you say you find yourself in the vicinity of a copy of the rule book, you literally mean you chanced to be standing beside one, not that you actuall own one.
I have paid Ikeda for a copy of the book and as soon as he has it, he will give it to me. In the meantime, a full copy of the rules (no fluff though) is occupying 200+Mb of storage space on my hard disc thanks to the hard work of Anonymous.

Re: Any 6th ed. Questions you want answers to?

Posted: Sat Jun 30, 2012 10:43 am
by jus
Alright! Allies are IN, and in under 2000 points. Include another "primary contingents" and you get another allied contingent!
thats 2 force org charts and 2 allies charts...hmm