I have a coupla questions regarding the wound allocation rules. (pg 15)
1) When shooting at a unit with mixed saves (e.g. if they have someone in cover, or contain a dude with better armour, or whatever) do you really have to roll to save one at a time? I mean, say if my dakka venom shoots your unit of orks, one of whom is in a forest, do you need to roll to save one at a time, allocating a single wound on the closest model, rolling to save, removing ork, allocate wound, roll to save, remove ork, repeat, repeat, repeat? That's what the rules say, as I understand them.Seems a bit...time consuming.
2) when firing with mixed weapons do you need to completly finish the wounding from one set of weapon fire before moving on to the second type? e.g. 8 guardians with shuripults and one team with a brightlance shoot at a unit of orks led by a meganob (dunno if this is a legal unit, but whatever). The meganob is the 3rd closest ork. Do I have to start shooting with the 'pults, kill the first 2 orks, then watch the remaining shuripult shots ping off the meganob armour, before I can use my brightlance? Seems a bit harsh, is all.
I could be wrong with both of these interpretations, but if folks could take a look at the rules (both on the wound allocation page) I'd be much obliged.
ps - there is no more Toughness modifier (from bikes, etc). This means nurgle bikers are natural toughness 6. eek! and nob bikers dont get instakilled by anything under S10! waaah!
*thought* hmmn. focus fire. interestin'