For the discussion of anything related to Warhammer 40,000
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Primarch
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by Primarch » Sat Aug 21, 2010 4:36 am
Howdy all.
Warseer has some juicy tidbits up about the new Grey Knight Codex coming out early next year.
You can read the full details on
warseer
But this caught my eye.
GK 2000pt Army List from Play Test:
HQ
Grand Master w Retinue
Mystery named character
Elite
5-man Terminator GK squad + 2 special weapons
Dread - unknown configuration
Troop
2x 5-man Power Armour GK squad + 1 spec weapon + razorback
10-man ????? squad + chimera
Fast
Storm Raven
Some guys on Warseer did the math and figure that the standard GK will cost about 40 points a model? Either that or their upgrades are crazy expensive.
Painted Minis in 2014: 510, in 2015: 300, in 2016 :369, in 2019: 417, in 2020: 450
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me_in_japan
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by me_in_japan » Sat Aug 21, 2010 7:39 am
I thought that GW didnt playtest at 2000pts? I thought it was all 1500pts?
And even if it is 40pts per grey knight, what of it? Itd fit the fluff, and make em more affordable, too.
current (2019) hobby interests
eh, y'know. Stuff, and things
Wow. And then Corona happened. Just....crickets, all the way through to 2023...
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Primarch
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by Primarch » Sat Aug 21, 2010 10:21 am
I think GW playtest however they feel like playtesting.
If it is 40pts per GK, then they will be easily affordable. And since the main reasons why I never bought grey knights are now irrelevant I will probably buy some.
From the rumours, they are all getting S6 power weapons with 2 attacks each basic. They are supposed to have something that will let them reroll failed armour saves as well, but I'm not sure how definite that is or if its standard for all of them. At 40 points for a 1 wound model, they're going to lose big time against any army geared to getting past their armour save.
The playtest army below was used against orks who had 4:1 numbers in their favour. Apparantly, they beat the orks.
Painted Minis in 2014: 510, in 2015: 300, in 2016 :369, in 2019: 417, in 2020: 450
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me_in_japan
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by me_in_japan » Sat Aug 21, 2010 11:19 am
orks can lack for decent AP weapons, especially at range. They should try em against Eldar with lots of Starcannon and see how they get on...
current (2019) hobby interests
eh, y'know. Stuff, and things
Wow. And then Corona happened. Just....crickets, all the way through to 2023...
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Admiral-Badruck
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by Admiral-Badruck » Sat Aug 21, 2010 11:22 am
most of the White Dwarf battler reports are 2000 points I do not know where MIJ is getting the 1500 number from but I see lots of 2000 point sample armies in the Ork Codex. and in the Tau codex as well...
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Primarch
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by Primarch » Thu Dec 02, 2010 2:31 am
Some new updates on the Grey Knights thanks to the Blood of Kittens blog. As usual, take these with a grain of salt.
Originally Posted by Blood of Kittens
The GK will play completely different from any Marine dex before. This is going to be the elite army of elite armies you can run a 2000 point army with as little as 20 models and still have a good chance of winning games. Now on to the leaks!
Here is some clarification of the big rumors that have been floated around the Internet concerning the GK codex.
1. GK codex WILL NOT have inducted units. Allies are effectively gone!
2. If it has boobies it will not be in the GK codex if has man parts it will be in this dex. That means Penitent Engines, Argo flagellants, Priests are in.
3. GK and GKT have plastic kits and will be troop choices.
4. Release Date is March-May window.
5. The Stormraven is in (duh) and along with Penitent Engines are currently the only two Fast Attacks slots in the dex.
6. Look for HQs changing the FoC around
7. GW will not take away your toys meaning if you bought 50 Imperial Storm Troopers they will have a place in the GK codex
8. Assassins are in as an Elite slot and any type of GK army can take them.
Let us start with the mundane stuff
GKs are Space Marines they do not have Fearless or Stubborn they have Combat Tactics and They Shall Know No Fear
GKs only vehicles options are Land Raiders, Razorbacks, Rhinos, Chimera and Stormraven. All GK vehicles are immune to Shaken and Stunned. Stormraven is not a dedicated Transport.
GKs do not get Bikes, Jump Packs, or Chaplains
All GKs are psyker and their powers act very much in the same way as Psyker Battle Squad.
GKs will not have access to most Vanilla Marine Gear especially Heavy Weapons and Special Weapons (No Melta Spamming)
Let us get down to some specifics
Brother-Captain Stern has Eternal Warrior and his attacks can remove models from play.
The Grand Master gives out special abilities to GK units (Not USRs) We are talking weapon upgrades and minor wargear bonuses.
All GKs cause Deep Striking units to mishap if placed within 6 inches of any Grey Knight unit.
All GKs Nemesis Force Weapons are Force Weapons and no longer Str 6.
Unlike the Archon’s court from the Dark Eldar Codex Henchman + Witchhunter rejects are Elite slots. These Squads can be mixed and have many options. For instance the Warrior can get Storm Shields and power weapon. Henchman act more like Beast Master Squads than the Archon’s Court.
Henchman include everything Daemonhosts, Death-Cult Assassins, Argo flagellants, Priests, Stormtroopers, Warriors
Holocaust is now 12 inch large blast
Mystic is now only a teleport homer
All GK vehicles are immune to Shaken and Stunned (Sacred Hull). Stormraven is not a dedicated Transport. All GK vehicles are psykers with LD 10
Blessed is now a vehicle psychic power that picks one facing and raises the AV by 2 to a max of 14
GKs have access to GK Command Squads giving them access to Apothecaries (FNP)
Vindicare has unlimited ammo for all special shots.
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Primarch
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by Primarch » Thu Dec 02, 2010 2:32 am
And this is the second wave of rumours from BoK. There will supposedly be another "leak" on friday.
GKs have access to many weapon upgrades.
GKs can pay for + str or rending for their storm bolters
Grand Masters give D3 special powers to Grey Knight units. Things like Digital Weapons, Master Crafted weapons, Wolf Standard, but with GK names.
Psycannon is Str 7 rending ap 4 either can fire 2 shots moving or 4 shots standing still.
Incenerator Str 5 ap 4 rending
Callidus Assassin = Long Fangs and Lootas no more. Works like Lictors/Marbo drops a str 4 ap 2 large blast when enters play and can still use the Neural Shredder which is now Str 8 ap 2.
The other Assassin are just updated versions of their old selves with the Culexus especially devastating to Psykers.
Their are three special character Inquisitors at least one will make Henchman Troop choices.
One GKs Special character will make Purgation Squads Troops (yes you heard that right) you can spam psycannons all you want.
One GK Special Character can take cheap termies talking Chaos Space Marine Terminator Cheap.
Grey Knights are “around” Plague Marine Cost
GKT are “around” vanilla marine termy cost.
Nemesis Force Weapons can be upgrade as well (increase initiative is one option).
Grey Knights do get a MC a cross between a Talos and Karamazov Elite choice. The plastic kit is done on this one so expect it with GK launch.
Dreadnoughts are Heavy Support.
GKT can mix and match Nemeis Force Weapons and TT/SS and get psy weapons as well.
Any GK unit can once per game gate of infinity with no deviation in the movement face and can shoot, but not assault. This could still be changed to become the new Grey Knight Teleport Attack and moved to Fast Attack slot.
Fluff– All GKs are subservient to the Inquisition beck and call. The drivers of GK vehicles are the Psykers not the vehicles themselves.
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Admiral-Badruck
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by Admiral-Badruck » Thu Dec 02, 2010 1:09 pm
that is just too much info like taking a drink out of fire hose.... can't really be bothered to read it now I will give it a look and then comment... but it looks like a lot of fun.

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Admiral-Badruck
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by Admiral-Badruck » Fri Dec 03, 2010 4:25 pm
If half of these rumors are true I will be getting GKs this coming year...
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MIJ
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Primarch
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by Primarch » Fri Dec 03, 2010 4:32 pm
Admiral-Badruck wrote:If half of these rumors are true I will be getting GKs this coming year...
You might like this last final rumour then:
Grey Knights will be see the return of the 2 wound terminator. These new elite terminators will have 2 wounds and FNP and access to all the upgrades and options of all GKT in the codex. To make things more interesting one special character can make these terminators troop choices. What remains to be seen is if they will get Eternal Warrior…
Anyway, I thought your plan was to buy one of every army Badruck? Surely it wouldnt matter if they were overpowered or not?
Why dont you just use your World Eaters though? No sense in buying new models when you already have marines eh?

Painted Minis in 2014: 510, in 2015: 300, in 2016 :369, in 2019: 417, in 2020: 450