Dips toe cautiously into the water...
Posted: Wed Mar 23, 2022 2:59 am
Tl/dr - my kids want to play with space marines. I have eldar. 40k seems the sensible way to do this, but 9e is big and scary and I don't know how to play. How do I get started?
Longer version:
So as I've mentioned elsewhere in the forums, my kids are showing some interest in playing 40k. Now, hitherto this has not been actual 40k, but we have played a little one page rules and some house ruled made up stuff that borrows heavily from all the other games I've played. But, having actually gotten a hold of what amounts to (what I think) is a small but useable Ultramarines army (um...
10 assault intercessors
10 regular tac marines
3 prim outriders
A prim captain
A prim lieutenant
A regular stumpy dread
3 prim melta-bois (eradicators?)
8 Reivers)
And what with me having All The Eldar Ever, it seems like in order to really get the full grim dark dakka fest we need, we should really be looking into playing actual 9th ed 40k.
The thing is, having obtained a copy of the rulebook and relevant codexes (yes - even the eldar one!), I'm feeling a bit intimidated by the new rules. I haven't played 40k for years, and in that time many, many things seem to have happened. The basic tabletop gameplay stuff (ie roll to hit/roll to wound/save) seems ok, but bugger me there's a ton of stuff about objectives and army special rules and CP thingies and crusades and whatnot that all seem super important to how the game actually plays but which I'm struggling to wrap my head around. I also really, really need to understand this comprehensively before I go about explaining it to my 8yo and 10yo. They're good kids but they will absolutely get bored and wander off if it takes more than 5 minutes before somebody gets shot/chainsworded inna face.
So, do any of you more experienced players have any advice as to how I should approach this? Like, maybe if the kids and I could play several short games, adding complexity with each iteration? What would you recommend covering first? What things are important for general gameplay, and what do you suggest for the various armies? If my banshees charge his assault intercessors, will that be a miserable experience or a glorious punch up? Any advice would be most welcome.
For context, with the occasional hint/assistance, my kids can play x-wing and MtG reasonably competently, and did fine with 1p40k. I'm just looking at the full 40k rules and thinking "erk".
Many thanks for what I'm sure will be wise words
Longer version:
So as I've mentioned elsewhere in the forums, my kids are showing some interest in playing 40k. Now, hitherto this has not been actual 40k, but we have played a little one page rules and some house ruled made up stuff that borrows heavily from all the other games I've played. But, having actually gotten a hold of what amounts to (what I think) is a small but useable Ultramarines army (um...
10 assault intercessors
10 regular tac marines
3 prim outriders
A prim captain
A prim lieutenant
A regular stumpy dread
3 prim melta-bois (eradicators?)
8 Reivers)
And what with me having All The Eldar Ever, it seems like in order to really get the full grim dark dakka fest we need, we should really be looking into playing actual 9th ed 40k.
The thing is, having obtained a copy of the rulebook and relevant codexes (yes - even the eldar one!), I'm feeling a bit intimidated by the new rules. I haven't played 40k for years, and in that time many, many things seem to have happened. The basic tabletop gameplay stuff (ie roll to hit/roll to wound/save) seems ok, but bugger me there's a ton of stuff about objectives and army special rules and CP thingies and crusades and whatnot that all seem super important to how the game actually plays but which I'm struggling to wrap my head around. I also really, really need to understand this comprehensively before I go about explaining it to my 8yo and 10yo. They're good kids but they will absolutely get bored and wander off if it takes more than 5 minutes before somebody gets shot/chainsworded inna face.
So, do any of you more experienced players have any advice as to how I should approach this? Like, maybe if the kids and I could play several short games, adding complexity with each iteration? What would you recommend covering first? What things are important for general gameplay, and what do you suggest for the various armies? If my banshees charge his assault intercessors, will that be a miserable experience or a glorious punch up? Any advice would be most welcome.
For context, with the occasional hint/assistance, my kids can play x-wing and MtG reasonably competently, and did fine with 1p40k. I'm just looking at the full 40k rules and thinking "erk".
Many thanks for what I'm sure will be wise words