40K 10th Ed. Discussion Thread

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The Other Dave
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Re: 40K 10th Ed. Discussion Thread

Post by The Other Dave » Wed Jun 21, 2023 12:16 am

Yeah, I sort of stumbled into a daemon engine heavy list and noticed I was ending up with a small model count with not a *whole* lot of dice for clearing out large numbers of enemies, and worryingly poor "points vs objective control score" efficiency.

Looks like Combat Patrols are up: https://www.warhammer-community.com/202 ... he-new40k/

I'm not hugely excited by the DG one, but OTOH I can proxy for Typhon and the Biologus Putrifier easily enough. (But why the **** is the combat patrol's Disgustingly Resilient 1 CP when the plague company's is 2? Riddle me this, Batman. :lol:)
Feel free to call me Dave!
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Re: 40K 10th Ed. Discussion Thread

Post by Jye Nicolson » Wed Jun 21, 2023 1:52 am

DG are taking the opposite strategy to Aeldari and taking it slow during the opening phase of the game when nobody knows what they're doing so they can collect buffs in the period where it matters.

(Yeah I dunno, it should be 1cp everywhere)

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Re: 40K 10th Ed. Discussion Thread

Post by The Other Dave » Wed Jun 21, 2023 7:53 am

I mean, thinking about it calmly, I'm sure the answer is something along the lines of "when 30 out of the 39 models in the combat patrol are 1 wound only, its usefulness is much reduced," but still.
Feel free to call me Dave!
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Miniatures painted in 2023: 252
Miniatures painted in 2024:
Epic scale: 9 vehicles, 56 stands of infantry, a whole buncha terrain
32mm-ish: 11 infantry

Jye Nicolson
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Re: 40K 10th Ed. Discussion Thread

Post by Jye Nicolson » Wed Jun 21, 2023 11:01 pm

https://www.warhammer-community.com/202 ... mer-40000/

Legends rules for 30K units are out. They seem fine - none of the units I own seem out of line, and the Volkite relic Contemptor has been toned down with the Twin Linked rule, which cuts its peak power but makes it good for fishing for mortals against your non-Oath of Moment target.

The Spartan doesn't have Assault Ramp and is only two more wounds than a regular Land Raider but does get four shots from each quad las cannon and has a hilarious 28 marine capacity. Points allowing I think it'll be worth a shot but it's probably getting up to 400pts so hard to imagine it'll be OP.

As that implies no points yet - I expect there'll be a Legends points document once all the other random Legends rules have been released. We don't have the rules or points for Forge World units that are tournament legal either, so those probably aren't far off.

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Re: 40K 10th Ed. Discussion Thread

Post by The Other Dave » Thu Jun 22, 2023 5:09 am

The app appears to be pretty good - easy to use and all that. My only complaint would be that it takes 2 clicks to go from your army list to a given datasheet, and that it can be maddeningly unspecific about what exactly is causing it to give you a yellow triangle if you did something wrong. (Also it isn't clear how long the "full access to the army builder for a limited time only" might be, but for now it seems workable.)
Feel free to call me Dave!
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Miniatures painted in 2023: 252
Miniatures painted in 2024:
Epic scale: 9 vehicles, 56 stands of infantry, a whole buncha terrain
32mm-ish: 11 infantry

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Re: 40K 10th Ed. Discussion Thread

Post by The Other Dave » Mon Jun 26, 2023 6:36 am

Hang on, have I been reading the Plague Marines datasheet wrong? I've been looking at various online analyses and suddenly have less confidence that I'm doing this right.

Datasheet says:
  • For every 5 models in the unit, one boltgun can be replaced with a blight launcher.
    For every 5 models in the unit, one boltgun can be replaced with a plague spewer.
    For every 5 models in the unit, one boltgun can be replaced with a meltagun, a plasma gun, or a plague belcher.
Now to me, that says pretty clearly that in a 10-man squad I could have a total of 6 weapons specialists, right? 2 blight launchers, 2 plague spewers, and 2 special weapons? (It may just be that it's suboptimal and that's why nobody mentions the option, but still.)
Feel free to call me Dave!
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Miniatures painted in 2023: 252
Miniatures painted in 2024:
Epic scale: 9 vehicles, 56 stands of infantry, a whole buncha terrain
32mm-ish: 11 infantry

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Re: 40K 10th Ed. Discussion Thread

Post by Jye Nicolson » Mon Jun 26, 2023 6:45 am

The Other Dave wrote:
Mon Jun 26, 2023 6:36 am
Hang on, have I been reading the Plague Marines datasheet wrong? I've been looking at various online analyses and suddenly have less confidence that I'm doing this right.

Datasheet says:
  • For every 5 models in the unit, one boltgun can be replaced with a blight launcher.
    For every 5 models in the unit, one boltgun can be replaced with a plague spewer.
    For every 5 models in the unit, one boltgun can be replaced with a meltagun, a plasma gun, or a plague belcher.
Now to me, that says pretty clearly that in a 10-man squad I could have a total of 6 weapons specialists, right? 2 blight launchers, 2 plague spewers, and 2 special weapons? (It may just be that it's suboptimal and that's why nobody mentions the option, but still.)
I agree with your reading, it's consistent with wording fir other units and the third clause wouldn't needed to be worded the way it is unless they were all independent. It's also consistent with 9th IIRC.

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Re: 40K 10th Ed. Discussion Thread

Post by The Other Dave » Mon Jun 26, 2023 7:06 am

I thought so. It does seem like an awful lot of gear on the one hand - for the same points cost, CSM legionaries get just the one weapons specialist per 5 models, plus have 1 point less of toughness, plus they have to risk mortal wounds to get the lethal hits plague marine bolters just get straight out of the box... +1 move doesn't seem to be worth all that. (On the other hand, none of the plague marine weapons are anywhere near as good as an autocannon or chaincannon.)

Basically I'm very confused by all this, but that's nothing especially new.
Feel free to call me Dave!
-----
Miniatures painted in 2023: 252
Miniatures painted in 2024:
Epic scale: 9 vehicles, 56 stands of infantry, a whole buncha terrain
32mm-ish: 11 infantry

Jye Nicolson
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Re: 40K 10th Ed. Discussion Thread

Post by Jye Nicolson » Fri Jun 30, 2023 3:33 pm

https://www.warhammer-community.com/202 ... atch300623

Tournament pack is up!

Not super relevant for us - it's mostly a set of fixed mission combos and tweaks rather than the random missions that should suit us fine, but it's a good option if you want to remove the mission as a source of imbalance. Of particular note are the map layouts, which should be very useful if you want some inspiration for building a fair table, especially since you can see which missions go with which layout (they're all ruins all the time and probably need some scatter/hills/statuary for flavour but way better than the core rulebook examples for keeping shooting in check).

Also cowardly tournament players will be using old style objective markers that you can stand on. I made my silly statues and I'm going to keep using them regardless :lol:

Promise of a balance adjustment in early July aimed principally at Aeldari and indirect, so I expect Desolation Marines' second consecutive reign of terror will soon be brought to a close.

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Re: 40K 10th Ed. Discussion Thread

Post by Jye Nicolson » Wed Jul 05, 2023 2:17 pm

First balance pass is here: https://www.warhammer-community.com/202 ... -and-more/

It's more of a patch than a full review, but welcome for all that.

Aeldari can now only use their Fate Dice once per phase.

All Towering and Indirect Fire models increased in cost.

Sword Bretheren got a points increase for some reason (?) (edit: might actually just be changing them to 5-10? They're good but are they really worth 100 more points than Chosen for a full squad?)

Plague Marines can now be taken in units of 7, which should please anyone who liked that fluff and anyone bothered by the inconsistency with "you take what's in the box" :lol:

This will wind back some of the meta terrors; it'll be interesting to see if that makes Aeldari a bit friendlier to play around the club, but that's a deep index and still very strong. Hopefully it tides us over to the first full points review/balance dataslate.

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