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Ragnar Vs. Kharn

Posted: Tue Nov 09, 2010 12:04 pm
by Primarch
Something in another thread got me thinking. Which of these two combat monsters is better.
Kharn
+Better WS, always hits on 2+
+S5
+5A
+Furious Charge
+Fearless
+Immune to psychic powers
+Bonus dice to penetrate armour
+Plasma pistol
-5+ invulnerable save
-May kill own unit

Ragnar
+Always hits on 3+
+Frost blade makes him S5
+Gets +d3 attacks on the charge rather than +1. Unit also benefits
+May furious charge once per game, friendly units within 12" also benefit
+Bonus attacks based on previous kills
+4+ invulnerable save
-nearly 80 points more expensive

So there you have it. Kharn is the better fighter, but Ragnar is better as a leader since he not only doesnt kill his own guys but gives them some nice boosts if you are lucky.

Re: Ragnar Vs. Kharn

Posted: Tue Nov 09, 2010 1:18 pm
by me_in_japan
kharn tends not to be in a land raider, as mus is a fluff monster who doesnt cheez people to death. I prefer kharn...

Re: Ragnar Vs. Kharn

Posted: Tue Nov 09, 2010 1:22 pm
by Spevna
me_in_japan wrote:kharn tends not to be in a land raider, as mus is a fluff monster who doesnt cheez people to death. I prefer kharn...

I might be running him in a LR this time BUT it will be the only LR on the table so you won't have another two to worry about killing. Alternatively I might just stick him in a rhino with the other bunny eared red nutters. Or he may rock up in a LR all by himself because everyone else is too scared to ride with him. Decisions, decisions....

Re: Ragnar Vs. Kharn

Posted: Tue Nov 09, 2010 1:26 pm
by Primarch
Spevna wrote:So far its looking like;

Kharn and 4 termis in a LR
5 termis
Dreadnought
5 havocs
2x5 Berserkers

Is that too cheesy?

#Ahem

edit - drat, ninja'd

Re: Ragnar Vs. Kharn

Posted: Tue Nov 09, 2010 1:36 pm
by Spevna
I have teh mad interwbz ninja skillz!!