latest 40k FAQ (nov 18th)

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me_in_japan
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latest 40k FAQ (nov 18th)

Post by me_in_japan » Fri Nov 19, 2010 12:37 pm

Holy Raining on the Eldar, Batman!!!

From the latest 40k FAQ...

"Q: If a transport vehicle is destroyed in the same turn as it
moved flat out what happens to any embarked models? (p70)
A: They are removed as casualties."


Knights of Columbus, that hurt!
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Re: latest 40k FAQ (nov 18th)

Post by Spevna » Fri Nov 19, 2010 12:42 pm

me_in_japan wrote:Holy Raining on the Eldar, Batman!!!

From the latest 40k FAQ...

"Q: If a transport vehicle is destroyed in the same turn as it
moved flat out what happens to any embarked models? (p70)
A: They are removed as casualties."


Knights of Columbus, that hurt!

I read that today over lunch and the first person I thought of was you ;)
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me_in_japan
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Re: latest 40k FAQ (nov 18th)

Post by me_in_japan » Fri Nov 19, 2010 12:48 pm

it screws the eldar right enough, but the Dark eldar! ye gads! what the hell use are aethersails now, i ask you? woopdedoo. My transports can move 24+2d6 inches and be in charge range in turn 1. but theyre armour 10. pop. pop. pop. there they all go. now my assault units climb from the rubble and come get ya...oh no they don't! byebyeincubi...

welcome to the wonderful world of footslogger dark eldar... :shock:
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Re: latest 40k FAQ (nov 18th)

Post by Mike the Pike » Fri Nov 19, 2010 12:58 pm

This seems to be a case of the FAQ needing an FAQ. Some folks (over at BOLS) seem to think that since turn as defined in the Main rulebook means Player turn NOT game turn this ruling only applies to those situations where you might crash etc in your own turn.
We shall have to wait and see?
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Re: latest 40k FAQ (nov 18th)

Post by Spevna » Fri Nov 19, 2010 1:15 pm

Mike the Pike wrote:This seems to be a case of the FAQ needing an FAQ. Some folks (over at BOLS) seem to think that since turn as defined in the Main rulebook means Player turn NOT game turn this ruling only applies to those situations where you might crash etc in your own turn.
We shall have to wait and see?
That would make sense too. Lets see how this one pans out.
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Re: latest 40k FAQ (nov 18th)

Post by me_in_japan » Fri Nov 19, 2010 1:16 pm

Honestly, my gut instinct (and experience with badly written 40k rules) tells me that they probably did mean "player turn".

This is because, basically, if they did mean "game turn" then they just radically altered the game dynamic. All fast armies are now shit. Its as simple as that. I cant bring myself to believe they would alter the game that much with one line in an FAQ. Its way, waaaay too big of a change. Even GW aint that stupid...are they?
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Re: latest 40k FAQ (nov 18th)

Post by Primarch » Fri Nov 19, 2010 1:17 pm

I'd go along with the "If you run into a tree at high speed you're dead" version of it. It seems strange that they would make a MAJOR rules change like that if it applied to the full game turn.
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Re: latest 40k FAQ (nov 18th)

Post by me_in_japan » Fri Nov 19, 2010 1:40 pm

...and, breathe.

ok, found it. For once GW are completely in the clear. All is clearly defined here:

"Whenever a rule uses the word 'turn', both in this rule
book and in the Codexes, it means 'player turn',
otherwise it will clearly state 'game turn'."

from the Rulebook. Page 9, top right paragraph.

phew. had me going for a minute, there...
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Re: latest 40k FAQ (nov 18th)

Post by Admiral-Badruck » Fri Nov 19, 2010 2:44 pm

you dip sticks :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: made me read all that to tell me that my ork boys in their trucks will be fine... unless they ram a land raider at full speed... and manage to roll wrecked or explodes result... punks :x :x :x :x :x I knew that... but thanks anyway.
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