Fire Warrior Strategies
Posted: Sun Nov 28, 2010 1:48 pm
I have had my Tau army for about 5 months now, and played around 10 games with them - mostly losses, but the occasional tie or win! I generally feel I get my points value for most of my troops, but I still haven't got a handle on how to use fire warriors effectivly.
I have heard two main strategies for Tau: 1) concentrate my fire on one enemy unit at a time 2) Fire warriors who aren't mobile are dead. Ok, I have the "concentrate my fire" part down!
However, I prefer not to move my fire warriors for the following reasons:
-If I move, I lose my 30" range on my rifles
-Moving them towards advancing assault troops seems kind of pointless, since they are likely to be in 30" range within a turn and if I move, I'll be that much closer to being assaulted/shot at.
-Once someone is in 12" range of me, if I want to move out of assault range it means I can't shoot them-again, I'd rather not move.
-If I stick them in a devilfish, they can't shoot during the turn they embarked, or while they are in it, so they are not doing much good. When they do come out, they only have a 12" range for that turn-why not just stay out and use the 30" range while I can?.
Of course, I understand they need to move to reach objectives and such things, but basically, everytime they do it feels like I am wasting shooting potential.
So, if there are any Tau friendly allies out there, any advice you can give me would be great!
I have heard two main strategies for Tau: 1) concentrate my fire on one enemy unit at a time 2) Fire warriors who aren't mobile are dead. Ok, I have the "concentrate my fire" part down!
However, I prefer not to move my fire warriors for the following reasons:
-If I move, I lose my 30" range on my rifles
-Moving them towards advancing assault troops seems kind of pointless, since they are likely to be in 30" range within a turn and if I move, I'll be that much closer to being assaulted/shot at.
-Once someone is in 12" range of me, if I want to move out of assault range it means I can't shoot them-again, I'd rather not move.
-If I stick them in a devilfish, they can't shoot during the turn they embarked, or while they are in it, so they are not doing much good. When they do come out, they only have a 12" range for that turn-why not just stay out and use the 30" range while I can?.
Of course, I understand they need to move to reach objectives and such things, but basically, everytime they do it feels like I am wasting shooting potential.
So, if there are any Tau friendly allies out there, any advice you can give me would be great!