Hey up, went to Warhammer World yesterday for a GCN meet and managed to have a good look at IA10. Suffice to say Carchardons are going to probably become very popular.
Sons of medusa are a literal offshoot of the Iron Hands having seceeded from them in M35. They are even more hardline Mechanicus than the iron hands themselves following prophecies which have been noticed through flickerings in the Astronomican as Mars passes through Terra's orbit. they get a giant Cyborg Master of the forge who allows you to upgrade your Devastators to have FNP so long as their moddeled appropriately
Exorcists have sub cults within them essentially like the Thousand sons in the Graham McNeil novel. They are also at odds with the Ordo Hereticus for their forbidden knowledge regarding Daemons. The Special character comes equipped with a Thunder hammer that auto wounds psykers and daemons, is immune to psychic powers 50% of the time and I believe allows combat tactics to be replaced with fearless.
Salamanders get a funky dreadnought which was built by Vulkan and a duelling captain who comes with 2 power swords (i think) andhas no chapter tactics rules.
Minotaurs are essentially the High lords of Terra shock and awe weapon. They go in and take on anyone even other Marine chapters on a regular basis. Bit of fluff where they beat on two feuding Astartes Chapters. One retreats but the other is mauled nearly to the point of extinction being an Ultramarine2nd founding several other UM sucessors swear a blood vengeance on the Minotaurs. Special Character is a chapter master with a power spear that can function as a bright lance for one shot.
Mantis warriors have a duelling librarian with his own special psychic power and allows for infiltrate.
Star Phantoms just prior to Badab war have lost their homeworld through a Hrud migration. They have a fascination with Death and particularly the idiom: "Only in death does duty end". The special Character Androcles, who takes out Huron, is captain of the 9th and allows you to take Devastators as Elites as well as Heavy
The mystery terminator in IA9? Well he's the Carchardons Chapter master armed with lightning claws and a chainfist which he can split his attacks between. Originally a conversion piece he looks to be released at the end of january, the forgeworld boys have been looking at the blogposts on the internet and have been amused that just because the picture is green tinted everyone is jumping at him being a mantis warrior or one of the sons of medusa. there are no plans to release Mk1 Termie armour with IA10 but its on the to do list. Chapter tactics wise he allows you to replace combat tactics with Furious charge however afterwards if the unit destroys another in close combat it becomes subject to rage. Fluffwise the carchardons are a crusade type fleet however they are constantly crusading and essentially "living off the land" not coming back in for resupply and are essentially the Imperial boogeyman. Fluff also suggests that the Raven Guard are their progenitors and that the founders were the monsters created by Corax in an effort to rebuild the Ravens after Istvaan V.
You also get a siege SM army which can take Ironclads and siege dreadnoughts as troops. Squadrons of predators, vindicators and whirlwinds. You have to take a compulsory Master of the seige who comes with Artificer armour. Further more to offset the power gamey elements of the list (You can take Achilles as Heavy Support...) the army has to take a special siege objective which it must claim otherwise can only ever draw.
IA 10 Badab War part 2
IA 10 Badab War part 2
For those of you interested (ie me), the second part of the Badab War is being released early jan by the sound of things. Here are some tidbits from 40k Online.
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Re: IA 10 Badab War part 2
So, reading down this list, I am particularly interested in the Mantis Warrior character. Since I have 1500 points of these chaps, I will definitely be adding him to my army and making them official. Infiltrate for all units is pretty awesome.
The Sons of Medusa's giant cyborg MoF sounds awesome, but I doubt I will ever use them, but I can see myself pulling out the Exorcists character if I ever play against Daemons.
And it looks like I'll be buying some more Ironclads.....
The Sons of Medusa's giant cyborg MoF sounds awesome, but I doubt I will ever use them, but I can see myself pulling out the Exorcists character if I ever play against Daemons.
And it looks like I'll be buying some more Ironclads.....
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- Colonel Voss
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Re: IA 10 Badab War part 2
I'm really interested in the Minotaur stuff. Seems they've gone from a close combat specialist to the bad boys of space marines 
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-Alten Ashley
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Re: IA 10 Badab War part 2
I have heard a rumour (perhaps unlikely) that they will have preferred enemy space marines.Colonel Voss wrote:I'm really interested in the Minotaur stuff. Seems they've gone from a close combat specialist to the bad boys of space marines
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- Colonel Voss
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Re: IA 10 Badab War part 2
Why do I have the feeling that it if we do get that power, it'll have some catch like, player must speak in an Italian mafia voice throughout the game.
It's easy to die in the swamp. What's hard is to staying dead.
-Alten Ashley
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- Admiral-Badruck
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Re: IA 10 Badab War part 2
sond like Prime wants are rematch, we will own you again so rebel scum...

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Re: IA 10 Badab War part 2
You haven't owned me a first time yet.Admiral-Badruck wrote:sond like Prime wants are rematch, we will own you again so rebel scum...![]()
I drew once with Voss's Minotaurs and beat them once. I beat your Red Scorpions and when we played that 2 on 1 game, until the start of turn 7 it was a win for me. It was only your insistence that we play until turn 13 that allowed you to "claim" a victory.
So, as stated, you have yet to own me once.
Painted Minis in 2014: 510, in 2015: 300, in 2016 :369, in 2019: 417, in 2020: 450
Re: IA 10 Badab War part 2
More info from the web
Well yes the word "suggestion" is pretty much all of what it is. It only suggests Raven Guard as the Carcharodon geneseed that the Inquisition recovers has Genetic markers of similar points to that of the Ravens. There is no definitive answer to which they come from but their skin is pale white and the older the Marine gets the more black their Iris becomes eventually subsuming the pupil as well. Theres nothing to confirm that they are the monsters from the Raven Guard, it just suggests... Also they apparently don't play nice with others either. I'm not sure if any of you have read any of the other Imperial Armour books but when they do Space Marine profile pictures usually it says something like:
Brother Argentum, 19 confirmed kills, cited for marksmanship honour
With the Carcharodons (Interestingly a megalithic shark not Greek) their profile say
Unknown battle brother: Pict image captured
Oh one last thing about them the Chapter Master Character? he allows Bolters to be replaced with CCW's
Also The Sons of Medusa special character is a Master of the forge type with a Mephiston esque statline. This is due to all of the bionics he has modified himself with over the years becoming a Giant-Freaking-Cyborg with a servo harness and some other gubbins. I'm surprised more people haven't picked up on the fact that he grants Devastator marines feel no pain for free so long as their suitably bionicy looking as being the travesty of cheese opposed to whether the Carchardons are Raven Guard sucessors or not.
I did also get a look at the Executioners who happen to be an Imperial fists successor if my memory serves. They have a barabarian look about them to deliberately mislead their foes. Their led mainly by their Chaplains who are essentially tallyman, your going to have to forgive me if I get this wrong I was more bothered by the Carcharodons at this point due to the general coolness of them. they should be getting a Reclusiarch and a Chapter master Character.
The book itself has Huron on the front of it, in his Terminator armour and should be coming in a slip case like the Vraks book with an Inquisitional sealed report look about it. Theres going to be some Battlefleet gothic stuff as well to represent the Badab system space war, which is nice to see. Some very cool looking technical specs on Power armour as well.
Further more I had a nice long long chat with the Forgeworld boys and they love just taking a small but incredibly deep slice of the 40k fluff cake, I mean just look at the raid on Kastorel-Novem, cookie if anyone can find that fluff reference (Hint: Its in the BRB). I was speaking to the Author of the books Alan Bligh and he has done a hell of a lot of research into the Badab war and everything in it is taken from canonical sources including the renaming of the Space Sharks to the Carcharodons. The Forgeworld boys also want to do some Mk8 and Mk7 (Yeah, I know you get it as plastic...)power armour further down the line to complete off the set of armour as well
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- Admiral-Badruck
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Re: IA 10 Badab War part 2
We won the big game. That is all that counts regardless of how many turns it went with your guys hiding like roaches about to be mashed.
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Re: IA 10 Badab War part 2
*gasp!*The Forgeworld boys also want to do some Mk8
the one thing that would make me buy space marines!
incidentally - kudos to Vossy for choosing the coolest space marine chapter way before it got all its official cool shit. I rilly hope they get preferred enemy:smurfs.
carcharodons sound pretty cool. This new book actually makes me vaguely, just a teensie wee tiny smidgeon of a bit interested in space marines.
current (2019) hobby interests
eh, y'know. Stuff, and things
Wow. And then Corona happened. Just....crickets, all the way through to 2023...
eh, y'know. Stuff, and things
Wow. And then Corona happened. Just....crickets, all the way through to 2023...