The Arcanists, Tactics and Suggestions.
Posted: Mon Jun 28, 2010 12:30 am
Following on from the Guild thread, I decided that we should spend some time looking at the Arcanists and what they can do.
First up, the starter sets.
The Order of the Chimera - Basic crew = 22 soulstones.
Miners and Steamfitters Union - Basic Crew = 28 soulstones.
Cult of December - Basic Crew = 21 Soulstones.
The Order of the Chimera focuses on using wild beasts to do it's bidding. These beasts (a three headed tiger and a giant snake in the starter set) are pretty powerful in close combat, with abilities to help them reach the enemy. Myranda (the non-master human) in the set also has several abilities to boost nearby beasts and can even shapechange into a creature.
The Miners and Steamfitters union is all about robots and cyborgs. The Arachnid Swarms have the ability to split into multiple little robot bugs and reform again into a bigger swarm. Every model has armour making them harder to hurt, and with melee master/melee expert the swarms and the Steamborg can dish out the hurt in combat.
The Cult of December has lots of constructs made of ice in it's ranks. The constructs are immune to terror and other morale checks. Like the M&SU, they all have armour to reduce damage. When they die, they explode causing damage to nearby models. Additionally, they all have ranged attacks, the ability to boost each other's powers and they can act as conduits for Rasputina's spells.
First up, the starter sets.
The Order of the Chimera - Basic crew = 22 soulstones.
Miners and Steamfitters Union - Basic Crew = 28 soulstones.
Cult of December - Basic Crew = 21 Soulstones.
The Order of the Chimera focuses on using wild beasts to do it's bidding. These beasts (a three headed tiger and a giant snake in the starter set) are pretty powerful in close combat, with abilities to help them reach the enemy. Myranda (the non-master human) in the set also has several abilities to boost nearby beasts and can even shapechange into a creature.
The Miners and Steamfitters union is all about robots and cyborgs. The Arachnid Swarms have the ability to split into multiple little robot bugs and reform again into a bigger swarm. Every model has armour making them harder to hurt, and with melee master/melee expert the swarms and the Steamborg can dish out the hurt in combat.
The Cult of December has lots of constructs made of ice in it's ranks. The constructs are immune to terror and other morale checks. Like the M&SU, they all have armour to reduce damage. When they die, they explode causing damage to nearby models. Additionally, they all have ranged attacks, the ability to boost each other's powers and they can act as conduits for Rasputina's spells.