Stargrave: 'Ard Fleet

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Karantu
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Posts: 571
Joined: Mon Apr 29, 2019 6:24 am

Stargrave: 'Ard Fleet

Post by Karantu » Sun Jul 25, 2021 12:04 pm

I decided that I might as well post about my Stargrave campaign in case anyone else is interested in reading about it.
Crew Name: 'Ard Fleet
Ship Name: En'urprize
Ship Upgrade: -
Ship's Hold: -
Experience: 0
Credits: 350cr
Captain: Capt'n Jok 'Ard (Cyborg)
Level: 15
M 7 | F +4 | S +2 | A 9+3 | W +3 | HP 17
Powers:
Energy Shield - 10 - 0
Quick Step - 10 - 1
Target Lock - 10 - 1
Armoury - 12 - 0
Camouflage - 10 - 2
Gear: Combat Armour, Rapid Fire, Grapple Gun
First Mate: W'um Ruk (Veteran)
Level: 2
M 7 -1 | F +4 | S +2 | A 9+2 | W +2 | HP 15
Powers:
Armoury - 12 - 0
Coordinated Fire - 11 - 0
Energy Shield - 12- 0
Concealed Firearm - 14 - 1
Gear: Heavy Armour, Carbine, Hand Weapon, Grenade
Standard Soldiers:
Trooper
Guard Dog - Capt'n Shanker
Chiseler
Hacker

Specialist Soldiers:
Commando
Commando
Commando
Commando

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Karantu
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Posts: 571
Joined: Mon Apr 29, 2019 6:24 am

Re: Stargrave: 'Ard Fleet

Post by Karantu » Sun Jul 25, 2021 12:40 pm

Capt'n'z Log:
Some git tipped us off bout a stash of techy loot sitting around in an abandoned facility in the middle of the wasteland. But when we got there a crew of 'umies who seemed to think it was their loot. After a good scrap we managed to convince the 'umies (one of them was missing a body and just floating around in a jar.) that this was our loot and they decided to zog off. That feral grot taking down their captain probably helped too. The rest of the crew seem to be calling him Capt'n Shanker now and as a Capt'n myself I better remind him not to get any sneaky ideas.
Game 1 post game book keeping:
Data Loot:
Robot Repair Kit - sold for credits
Info - traded for xp
Physical Loot:
Grapple Gun - gave to captain
Trade Goods - sold for credits

Total Experience Earned: 200xp
Total Credits Earned: 350cr

Level Ups:
First Mate from 0 to 2, -1 to activate Coordinated Fire and +1 Move.

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