Charadon Aflame: The Charadon Campaign Part 2
Posted: Thu Jan 20, 2022 12:25 pm
What's different this time?
- There will be story stakes in each phase for who wins and loses, rather than just whatever's in the book
- More mechanical impact for winning a phase
- Imperium definitely can't win again, right? Come on, heretics and aliens!
Time and time again, Typhus has sacrificed legions of his allies to the guns and blades of the Imperium, buying time for his rituals and schemes, allowing his fetid claws to close around Metalica. Is that what Abbadon wishes? Will he pay any price to rid the Imperium of a Forge World?
Abbadon is far away, and Typhus in slipping within the ring of Imperium steel around the core of the sector has cut himself off. The countless warbands left in his wake, no doubt already wroth with his treachery, have now truly slipped the leash.
The destruction of Metalica may be what the enemy needs, but the darkness that has emerged from the Warp-rifts torn open by Typhus' sorcery cares only for what Chaos wants. For all his cunning, Be'lakor, First of the Daemon Princes, serves no strategy. He is a puppet of urges that lead only to madness, and his might will unleash that madness on a terrifying scale.
And who benefits when the Imperium and the Enemy tear themselves apart?
As ever, the alien.
TLDR: I want to get involved in the campaign, what do I do?
I just want to affect the outcome
- Play games in the 40K universe of any kind (40K is best but Kill Team, Titanicus, Aeronautica Imperialis, Battlefleet Gothic, one of those random board games, whatever)
- Tell me how the games turned out
I want to get Crusade or Spec Ops rewards!
- Pay attention to this thread, you will get rewards at the end of the phase that you may assign to either a Crusade or a Spec Op, and there may be mechanics that let you earn more during a phase
- You don't need to formally nominate participation, but let me know if you want your force to be in a different Alliance to the defaults (Defenders === Imperium, Raiders === Xenos, Invaders === Chaos)
I want to really get into it!
- Try to get Heroic Achievements
- Use the War Zone Assets rules when playing games of 40K
- Play the special mission for the phase
- Play Crusade missions from the Amidst the Ashes pack (I will bring this to all game days)
- Buy Crusade requisitions, traits etc from War Zone Charadon Act 2: The Book of Fire (I will bring this to all game days)
- Post in-character gloating/oaths of vengeance etc after games
I want to restart my Crusade
Lots of folks have or want to hit the reset button on their Crusades, giving them a fresh start with a roster of new units, but discarding the many upgrades they would have earned since we started playing at the launch of 9th edition.
If you played with a Crusade in the first part of the Campaign and have rebooted it (ie it's still IMPERIUM, NECRONS, CHAOS etc), you may take a bonus of 2 RP, and 6 XP for two different units, to represent the narrative link between your old force and the new one.
- There will be story stakes in each phase for who wins and loses, rather than just whatever's in the book
- More mechanical impact for winning a phase
- Imperium definitely can't win again, right? Come on, heretics and aliens!
Time and time again, Typhus has sacrificed legions of his allies to the guns and blades of the Imperium, buying time for his rituals and schemes, allowing his fetid claws to close around Metalica. Is that what Abbadon wishes? Will he pay any price to rid the Imperium of a Forge World?
Abbadon is far away, and Typhus in slipping within the ring of Imperium steel around the core of the sector has cut himself off. The countless warbands left in his wake, no doubt already wroth with his treachery, have now truly slipped the leash.
The destruction of Metalica may be what the enemy needs, but the darkness that has emerged from the Warp-rifts torn open by Typhus' sorcery cares only for what Chaos wants. For all his cunning, Be'lakor, First of the Daemon Princes, serves no strategy. He is a puppet of urges that lead only to madness, and his might will unleash that madness on a terrifying scale.
And who benefits when the Imperium and the Enemy tear themselves apart?
As ever, the alien.
TLDR: I want to get involved in the campaign, what do I do?
I just want to affect the outcome
- Play games in the 40K universe of any kind (40K is best but Kill Team, Titanicus, Aeronautica Imperialis, Battlefleet Gothic, one of those random board games, whatever)
- Tell me how the games turned out
I want to get Crusade or Spec Ops rewards!
- Pay attention to this thread, you will get rewards at the end of the phase that you may assign to either a Crusade or a Spec Op, and there may be mechanics that let you earn more during a phase
- You don't need to formally nominate participation, but let me know if you want your force to be in a different Alliance to the defaults (Defenders === Imperium, Raiders === Xenos, Invaders === Chaos)
I want to really get into it!
- Try to get Heroic Achievements
- Use the War Zone Assets rules when playing games of 40K
- Play the special mission for the phase
- Play Crusade missions from the Amidst the Ashes pack (I will bring this to all game days)
- Buy Crusade requisitions, traits etc from War Zone Charadon Act 2: The Book of Fire (I will bring this to all game days)
- Post in-character gloating/oaths of vengeance etc after games
I want to restart my Crusade
Lots of folks have or want to hit the reset button on their Crusades, giving them a fresh start with a roster of new units, but discarding the many upgrades they would have earned since we started playing at the launch of 9th edition.
If you played with a Crusade in the first part of the Campaign and have rebooted it (ie it's still IMPERIUM, NECRONS, CHAOS etc), you may take a bonus of 2 RP, and 6 XP for two different units, to represent the narrative link between your old force and the new one.