New GW terrain

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Spevna
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New GW terrain

Post by Spevna » Sat Oct 22, 2011 5:39 am

Pretty cool but a few too many skulls me things.
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Primarch
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Re: New GW terrain

Post by Primarch » Sat Oct 22, 2011 6:04 am

And the best part? Buildings dont get used much in WFB. :D

I think I can see a spot where they could have put more skulls on it. :lol: :lol: :lol: :lol:
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Mike the Pike
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Re: New GW terrain

Post by Mike the Pike » Sat Oct 22, 2011 6:35 am

Pretty solid "meh" from me.
It doesn't look very practical, too cartoonish and not just because of the skulls.
'tis a shame because GW's terrain is generally excellent.
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me_in_japan
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Re: New GW terrain

Post by me_in_japan » Sat Oct 22, 2011 7:19 am

i dont mind it, tbh. yes, it has a near terminal excess of skulls, but if you filed/cut them off itd be quite cool. If the two towery bits are separatable then the left bity would make a nice tower while the rigt bit could be used for bitz.

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Konrad
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Re: New GW terrain

Post by Konrad » Mon Oct 24, 2011 5:21 am

By the power of Grayskull!!!!!!
I can't believe I'm the first to sneak that in.
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And I like it. Almost no such thing as too many skulls, and it has just the right balance of silly, impractical and cartoonish to appeal to me. Though I'm with MIJ, on the tower part is cooler half, and the observatory half would get turned into bits if left in my hands.
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Admiral-Badruck
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Re: New GW terrain

Post by Admiral-Badruck » Wed Oct 26, 2011 2:33 pm

I have to say I really like it. I will be getting one soon as I it comes out.
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