Turn 3 Game Schedule and Movement

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The GM
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Turn 3 Game Schedule and Movement

Post by The GM » Thu Apr 18, 2013 2:11 pm

Well folks, it looks like nearly everyone is fighting someone this time around. Get your D6's ready because the war is heating up.

The Pride of the Lioness - Moves to Hex 02.01
The Wind Walkers - Moves to Hex 09.02 and fights Da Hunnert an One
Unicorn Company - Is attacked in Hex 03.03 by The Despolier Horde
Deepwood Defenders - Force Marches to Hex 06.02
Hexenheim Expeditionskorp - Moves to Hex 05.03
Albion Fremdenlegion - Moves to Hex 09.04 and fights Gut Crushers
Argyll's Rangers - Force Marches to 06.01
Muster of Frimurson -Moves to Hex 00.05 and fights Jake Da Poacher's Main Army
Huabok - Moves to Hex 11.05
Zeclottili - Reforms in Hex 09.07
Clan Scurvius - Sails to Hex 04.06
Disciples of the Horned Rat - Moves to Hex 08.05 and fights Thunderbellies
Thunderbellies - Is attacked in Hex 08.05 by Disciple of the Horned Rat
Gut Crushers - Moves to Hex 09.05 and fights Albion Fremdenlegion
Jake Da Poacher's Main Army - Moves to Hex 00.05 and fights Muster of Frimurson
Tank's Irregulars - Moves to Hex 01.05 and destroy the town there
The Despoiler Horde - Moves to Hex 03.03 and fights Unicorn Company
The Ravager Mob - Moves to Hex 04.04
Da Hunnert-an-One - Moves to Hex 09.02 and fights The Wind Walkers
Da Free Apple Gang - Moves to Hex 11.01
Sigmarite Crusaders - Moves to Hex 10.04 and takes Mawtooth's HQ
Gunther's Expedition - Moves to Hex 11.03

The GM
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Re: Turn 3 Game Schedule and Movement

Post by The GM » Thu Apr 18, 2013 2:24 pm

And to show everyone who they are fighting and what support they will receive:
Image

Just to clarify a few things before I get inundated with questions.

The town in 01.05 will not support Muster of Frimurson because they are busy getting massacred. Similarly Tank's Irregulars won't support Jake Da Poacher as they are busy killing dwarves in the town and sacking the buildings. (This would make a good little side game if you wanted to give it a try).

The town in 03.02 will not support Unicorn Company as towns will only support their owning player.

The town in 09.05 will have to decide which battle to lend support in. The fight with Scurvius in 08.05 or Hexenheim in 09.04.

Best of luck to everyone, especially any Skaven players who may be tackling Ogre hordes this turn. :D *


*Note the GM is totally impartial in all things.**


**GO SKAVEN!!!!***


*** :lol: :lol: :lol:

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job
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Re: Turn 3 Game Schedule and Movement

Post by job » Thu Apr 18, 2013 2:51 pm

Figured it out! (Read the notes. D'oh!)

This turn looks really exciting!
Models Painted, 2020
70 28mm miniatureS

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YellowStreak
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Re: Turn 3 Game Schedule and Movement

Post by YellowStreak » Fri Apr 19, 2013 3:39 am

Ogres SMASH!
So many games, so little time....
Building a pile of shame since 1983

The GM
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Re: Turn 3 Game Schedule and Movement

Post by The GM » Mon Jul 01, 2013 12:51 pm

Results:

Thunderbellies defeat Disciples of the Horned Rat (narrowly avoiding a massacre).
Gut Crushers draw with Albion Fremdenlegion (absent generals, so I rolled one die for each army with the result being a draw).
The Despoiler Mob defeat Unicorn Company (Was this a massacre or just a regular defeat?)

Can I have results for the Wind Walkers Vs. Da Hunnert-an-One please?
I'm guessing that the game between Jake Da Poacher and Muster of Frimurson didn't happen? Can I get confirmation on that.

Thanks

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Mike the Pike
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Re: Turn 3 Game Schedule and Movement

Post by Mike the Pike » Mon Jul 01, 2013 11:57 pm

It was a drunken massacre! Weplayed the Bugman's Brewery scenario from the BRB.
Ale for the Ale god!
Morituri nolumus mori!

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kojibear
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Re: Turn 3 Game Schedule and Movement

Post by kojibear » Wed Jul 03, 2013 2:39 pm

The GM wrote:Results:


Can I have results for the Wind Walkers Vs. Da Hunnert-an-One please?


Thanks
Turn 3 Game Results - Wild Walkers VS Da Hunnert-an-One

Victory = Wild Walkers

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