Warhammer Fantasy campaign 2012 - Warhammer Risk!

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kojibear
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Re: Warhammer Fantasy campaign 2012 - Core Competency

Post by kojibear » Sat Jan 14, 2012 10:29 am

I have been reading what everyone has said and trying to think how I could contribute to the discussion. Not easy to be honest.

Jus, Admiral, do what you feel is right. Sure, listen to what people have to say, take it into consideration and then weigh their ideas up against your own. Put up your campaign rules and then ask people to sign up if they are interested and accept the restrictions etc.

The only problem is that our group of gamers and friends, is small. So there is a chance only one or two people might sign-up, which may prevent the campaign from ever getting off the ground. I guess this is why Jus and Badruck are trying to get all the information they can from everyone before they put something in stone and ask for the people to sign-up.

With regards to army comp, I think this was partly due to me and Tenorikuma that Jus and the Admiral were very kindly pushing for the restrictions. I think they were concerned that the Wood Elves are a 6th edition army with most of its units designed solely for the role of making the charge and receiving no attack backs in return in order to break units. That is the reason for their high point cost, e.g. the cheapest core model is 12 points, specials around 20-26, and a treeman 285.

So, Jus and the Admiral were very kindly thinking of me a lot when they were originally thinking about how to balance up the campaign battles. Thank you guys. :D I appreciate your efforts.

Anyway, in the interests of giving information to the campaign designers, here is my two cents as a Wood Elf player.

It is really hard for me to see why skirmishers do not count as having ranks in combat and thus can never break steadfast. The rule book states that they form up into ranks at the start of combat and receive supporting attacks, but when it comes to the combat res they still count as having no ranks. The wood elves really only have 1 ranked unit,12 point Eternal Guard, and they may only be taken as core IF they have a Highborn 145 points, and not a wizard, as their general. So relying on my skirmishing core unit,dryads 12points, in 8th edition is hard to do. The lore of life spell, dwellers below, is really the only way for my army to deal with blocks of ranked units, and to have a chance to get it, I need a level 3 wizard 215 points.

Do you think it is unreasonable to allow skirmishers to have their rank count towards combat resolution?

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Tenorikuma
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Re: Warhammer Fantasy campaign 2012 - Core Competency

Post by Tenorikuma » Sat Jan 14, 2012 11:23 am

kojibear wrote:The wood elves really only have 1 ranked unit,12 point Eternal Guard, and they may only be taken as core IF they have a Highborn 145 points, and not a wizard, as their general.
Well, Wild Riders count as core if you take Orion! :lol:
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kojibear
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Re: Warhammer Fantasy campaign 2012 - Core Competency

Post by kojibear » Sat Jan 14, 2012 11:32 am

Tenorikuma wrote:
kojibear wrote:The wood elves really only have 1 ranked unit,12 point Eternal Guard, and they may only be taken as core IF they have a Highborn 145 points, and not a wizard, as their general.
Well, Wild Riders count as core if you take Orion! :lol:
Who is a 575 point character with a 5+ non-magical ward save, who loses 1 wound for every point of lost combat resolution :lol: (For those not in the know ;) )

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Re: Warhammer Fantasy campaign 2012 - Core Competency

Post by Primarch » Sat Jan 14, 2012 3:10 pm

kojibear wrote:It is really hard for me to see why skirmishers do not count as having ranks in combat and thus can never break steadfast. The rule book states that they form up into ranks at the start of combat and receive supporting attacks, but when it comes to the combat res they still count as having no ranks. The wood elves really only have 1 ranked unit,12 point Eternal Guard, and they may only be taken as core IF they have a Highborn 145 points, and not a wizard, as their general. So relying on my skirmishing core unit,dryads 12points, in 8th edition is hard to do. The lore of life spell, dwellers below, is really the only way for my army to deal with blocks of ranked units, and to have a chance to get it, I need a level 3 wizard 215 points.

Do you think it is unreasonable to allow skirmishers to have their rank count towards combat resolution?
So basically you CAN take ranked up units, you just dont want to? :D
To be honest, I think the rank bonus will help you, but your glade guard just dont hit hard enough to win many combats for you, so I dont think it would be a problem allowing them to get their rank bonus, but is this a problem with the campaign or with the 8th edition rules themselves? Seems to me that this goes beyond what Badruck and Jus are planning and should be a house rule for all our games locally. Sure, the campaign will make the point more pronounced, but it isnt the root cause.
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me_in_japan
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Re: Warhammer Fantasy campaign 2012 - Core Competency

Post by me_in_japan » Sat Jan 14, 2012 3:44 pm

Please guys stay on target.
speaking of being provoked....

*low growl*

:D
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eh, y'know. Stuff, and things

Wow. And then Corona happened. Just....crickets, all the way through to 2023...

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kojibear
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Re: Warhammer Fantasy campaign 2012 - Core Competency

Post by kojibear » Sun Jan 15, 2012 12:20 am

Primarch wrote: To be honest, I think the rank bonus will help you, but your glade guard just dont hit hard enough to win many combats for you, so I dont think it would be a problem allowing them to get their rank bonus,
Well, it was specifically the Dryads and Wardancers our supposed combat troops that are both skirmishers who would need to benefit from allowing their ranks to contribute towards combat res in order to have a chance against steadfast :)
Primarch wrote: but is this a problem with the campaign or with the 8th edition rules themselves? Seems to me that this goes beyond what Badruck and Jus are planning and should be a house rule for all our games locally. Sure, the campaign will make the point more pronounced, but it isnt the root cause.
Agreed! :D But a campaign with a 40% mandatory core is quite daunting for Tenorikuma and I, when our only respectable combat core choice are high point skirmishers.

BUt like I said, I have given my input and will let the designers of the campaign stew it over in the heads and if they think it goes beyond the campaign's scope, then I will bow my head and tip my hat, and that will be that. :D

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Re: Warhammer Fantasy campaign 2012 - Core Competency

Post by Primarch » Sun Jan 15, 2012 4:31 am

Just looking at the Wood Elves book now. Is there a rule somewhere that says that Glade Guard have to skirmish? I can see that they have the option to upgrade to that rule.
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Re: Warhammer Fantasy campaign 2012 - Core Competency

Post by kojibear » Sun Jan 15, 2012 7:18 am

Primarch wrote:Just looking at the Wood Elves book now. Is there a rule somewhere that says that Glade Guard have to skirmish? I can see that they have the option to upgrade to that rule.
Not at all :) Glade Guard do not need to skirmish.

It is our core Dryads that must skirmish. :)

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Re: Warhammer Fantasy campaign 2012 - Core Competency

Post by jus » Thu Jan 19, 2012 4:07 am

UPDATE: please see first post.

players wishing to participate, please start thinking about naming your characters and what your particular army is all about.
Last edited by jus on Thu Jan 19, 2012 4:26 am, edited 1 time in total.

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Re: Warhammer Fantasy campaign 2012 - Core Competency

Post by Primarch » Thu Jan 19, 2012 4:26 am

So no switching armies mid-campaign then? I know that doesn't bother everyone. I just want to be clear on it before we start.
Other than that, looks ok.
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