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Do da stunties get a Magic phase?
Posted: Sun Aug 21, 2011 10:20 am
by Admiral-Badruck
Jus and I were talking about Magic phase and I told him it sucked to that my Khorne army had to give him dice for his magic phase even though I was not casting any spells he said the winds of magic still blow. I though back to when I played the Dwarves and said but dwarves did not have a magic phase when I played them... I searched the army book and the BRB but I could not find any thing that would take a way the magic phase for dwarves. in the BRB page 29 under the heading Magic phase it clearly (or not so clearly) sates " the Player whose turn it is ( the casting player) will be seeking to draw down enough power to cast his spells," and on the next page it says "Roll for the Winds of magic Roll 2d6 to determine the strength of the Winds of Magic. At the start of each magic phase the casting player determines the strength of the winds of magic by rolling 2d6"
if I do not have a caster do I still have to roll these dice so my opponent can generate more dice? I do not think the winds of magic will stop blowing but the rule book assumes that I have a caster and that I want to cast spells if I have a caster and I do not wish to cast spells then can I forgo this phase?
I am truthfully un clear and being the biggest noob to this game in our group I would like to see a rule from the BRB or and FAQ that clearly states what is going on...stuff like " I think..." or "only badruck is so dense to ask this question" will not cut it give me a real ruling or I am not letting jus or any one else steal one of my dice in my nonexistent magic phase.
Re: Do da stunties get a Magic phase?
Posted: Sun Aug 21, 2011 10:48 am
by me_in_japan
I don't have the rulebook in front of me, but since you said
BRB wrote:"Roll for the Winds of magic Roll 2d6 to determine the strength of the Winds of Magic. At the start of each magic phase the casting player determines the strength of the winds of magic by rolling 2d6"
I would say that yes, you have to roll for the winds of magic in your own turn, too. The phrase "the casting player" is only used to identify who rolls the dice. You cannot choose to not roll them. In the same way, you cannot choose to not roll armour saves, even although it's your own guys' armour. The dice rolling is done to determine how much magic is floating about, not how much magic is floating about
for you.
One thing the GW books are fairly consistent with is their use of the word "may". If it says a player "may" do something, then you can choose to do or not do it. If it says "will" or simply "player A does action B" then you have no choice in the matter.
Re: Do da stunties get a Magic phase?
Posted: Sun Aug 21, 2011 10:56 am
by Primarch
Admiral-Badruck wrote:I am truthfully un clear and being the biggest noob to this game in our group I would like to see a rule from the BRB or and FAQ that clearly states what is going on...stuff like " I think..." or "only badruck is so dense to ask this question" will not cut it give me a real ruling or I am not letting jus or any one else steal one of my dice in my nonexistent magic phase.
Unless there is a rule saying otherwise, then there is a magic phase, since it is a part of every turn. (Rule book page 12). This is important for things like remains in play spells as you can dispel them with your power dice if you want to.
If a rule exists in the rule book, you'd need to find a section in your army book saying that the core rule doesn't apply. Dwarves have no such rule and neither does any other army in the game currently.
Personally I'd be more interested in getting rid of the Vampire's magic phase.

Re: Do da stunties get a Magic phase?
Posted: Sun Aug 21, 2011 10:57 am
by Admiral-Badruck
As much as I would like to take MIJs word for it and even though he makes a good argument one thing that discredits him as a proper rule lawyer is he does not play the game.

never the less I totally agree with what he says but ... I am hoping for and ruling brought by the rule books with a higher degree of clarity.
Re: Do da stunties get a Magic phase?
Posted: Sun Aug 21, 2011 11:05 am
by Admiral-Badruck
Primarch wrote:Admiral-Badruck wrote:I am truthfully un clear and being the biggest noob to this game in our group I would like to see a rule from the BRB or and FAQ that clearly states what is going on...stuff like " I think..." or "only badruck is so dense to ask this question" will not cut it give me a real ruling or I am not letting jus or any one else steal one of my dice in my nonexistent magic phase.
Unless there is a rule saying otherwise, then there is a magic phase, since it is a part of every turn. (Rule book page 12). This is important for things like remains in play spells as you can dispel them with your power dice if you want to.
If a rule exists in the rule book, you'd need to find a section in your army book saying that the core rule doesn't apply. Dwarves have no such rule and neither does any other army in the game currently.
Personally I'd be more interested in getting rid of the Vampire's magic phase.

(I hate it when people quote me but in this case I cant think of a better way to make it clear)...
@ Prime: Sorry for quoting you mate.
Prime as usual has come up with a compelling ruling that seems clear enough and uses rules or the lack there of (in the army books) to clarify this "small" incongruence.
Now it should be clear. If I do not have a caster I still have to roll for magic dice in the Magic Phase there is no rule that stops this so it must be done even if I do not want the dice or have any use for the dice I still have to take them.
Re: Do da stunties get a Magic phase?
Posted: Sun Aug 21, 2011 11:08 am
by Colonel Voss
There is a magic phase. Usually non-magician armies use it as a chance to dispel remains in play spells as it is easier to do at that time (i.e. the other play isn't lobbing new spells at you and draining your dice). If there are no remain in play spell and no way for the other side to store dice, then you may as well skip it.
Re: Do da stunties get a Magic phase?
Posted: Sun Aug 21, 2011 12:28 pm
by me_in_japan
one thing that discredits him as a proper rule lawyer is he does not play the game.
dont need to, duder - I just had to read what you had quoted from the book. As Prim said, if there aint a special rule to say otherwise, then you follow the rules as presented in the core rulebook.
Re: Do da stunties get a Magic phase?
Posted: Sun Aug 21, 2011 12:32 pm
by Admiral-Badruck
I agreed with you but if I take what you said and tell it to someone they will say "What does he know he does not play the game." So after all you have to play to really have and opinion that counts..
Re: Do da stunties get a Magic phase?
Posted: Sun Aug 21, 2011 1:32 pm
by me_in_japan
they will say "What does he know he does not play the game."
I dont have to play a game to understand its rules (assuming I have read the rule in question.)
I really dont think that being a player of a game makes your opinion any more valid than a non-player. It comes down to interpretation of the rules, plain and simple. Tactics n stuff - you have to be a player. Rules interpretation - it shouldnt matter.
incidentally, i get that you agree with me, badruck, i just hate pandering to the "but hypothetical person A might say ~~~" crowd. If a person actually says that, then we can respond to his or her comment, but we should't try to second guess them by anticipating what they "might" say.
Re: Do da stunties get a Magic phase?
Posted: Sun Aug 21, 2011 2:36 pm
by job
Yes, it seems by RAW that the Winds of Magic go off in each player turn. The consensus on Warseer and Bugman's Brewery seems to be the same. (There are threads with this question as the title.)
Still, it seems a little lame. The only reason this question exists is for Dwarf opponents to abuse it.
Oh, well. I guess we'll just grumble about it and smack harder with our axes and hammers, and shoot with greater accuracy with guns, cannons and crossbows in the rest of our phase.
