The fine art of diplomacy
Posted: Thu Nov 29, 2012 4:55 am
With the first turn of the campaign going live this Saturday, now is probably a good time to get in any last minute alliances and diplomatic action. Most players have at least two or three enemies sitting on their borders. As you only have two armies, you may find it tough to defend all your territory at once and that is where alliances come in. Talk to your neighbour(s) and try and make a pact with some of them. Dont forget that any deal agreed to MUST be honoured for at least 1 turn. If you exchange any items as part of the deal, dont forget to list them as having been removed from your army in the equipment section (though you dont need to say who received them).
If you make a non-agression agreement, please make sure I know about it ASAP.
Or you can just fight everyone and try to stomp them all into the ground.
Best of luck either way.
P.s. I recommend writing any missives to other generals in character and addressing them to the commander of the opposing force. It makes for more fun that way.
If you make a non-agression agreement, please make sure I know about it ASAP.
Or you can just fight everyone and try to stomp them all into the ground.
Best of luck either way.
P.s. I recommend writing any missives to other generals in character and addressing them to the commander of the opposing force. It makes for more fun that way.