Daemons in the old world
- Admiral-Badruck
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Daemons in the old world
Daemon's are said to be the top of the top in FB but what is it that makes them so good...
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Re: Daemons in the old world
I believe one of the reasons is that core troops can be wizards, which meant in 7th ed you could be rolling 20+ magic dice a turn compared to most armies having 7 or 8. Another reason is that every unit has a ward save, meaning that they can take direct hits from cannons and still be fine.Admiral-Badruck wrote:Daemon's are said to be the top of the top in FB but what is it that makes them so good...
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- Admiral-Badruck
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Re: Daemons in the old world
That's it. Seems like it would be more broken than ward saves.
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- Admiral-Badruck
- Destroyer of Worlds
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Re: Daemons in the old world
Magic is for card gamers.
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- Mike the Pike
- Prince of Purple
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Re: Daemons in the old world
One of the most broken builds was the Bloodthirster/Fleshhound/Karanak/nasty magic item build. Nothing in the way of magic but a massive number of attacks that will reach you on turn two. By turn three you would be dead.
The Slaanesh build which was slightly more sublte and involved scaring you off the board before you even get into combat was also pretty much detested.
I could go on but all that cheese is making me hungry.
The Slaanesh build which was slightly more sublte and involved scaring you off the board before you even get into combat was also pretty much detested.
I could go on but all that cheese is making me hungry.
Morituri nolumus mori!
- Admiral-Badruck
- Destroyer of Worlds
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Re: Daemons in the old world
I do not have any fleshhounds yet. Are they good in fb?
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- Colonel Voss
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Re: Daemons in the old world
strong magic resistence and good stats, yeah they're a solid unit
It's easy to die in the swamp. What's hard is to staying dead.
-Alten Ashley
Iron within, Iron without
-Alten Ashley
Iron within, Iron without
- Admiral-Badruck
- Destroyer of Worlds
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Re: Daemons in the old world
Well I shall have to dig some up... before Christmas...
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