Vampire Counts in 8th
Posted: Mon Jul 12, 2010 10:43 pm
Well, Bell of Lost Souls has an interesting article about Vampire Counts.
As one of the top tier 7th edition armies they have definitely felt some big changes due to the new rules. Gone are the days when their core choices were the minimum possible and all their points went on vampires and special choices.
Looking over the lists now, I'm definitely considering throwing some Wight Kings into the mix. At 75 points for T5 and 3 wounds they are a pretty solid hero choice. Along with 2 magic weapons that make them even more dangerous (Black Axe of Krell and Sword of Kings), I imagine I will be adding a couple to my army in the near future.
Necromancers never used to get a look in in 7th. At roughly half the cost of a vampire with half the stats and no access to some of the better spells/vampire powers they were never a good choice. Now they may be making their way into the list as a unit upgrade for big blocks of troops. As a way to heal units or give them an extra 8" movement they are potentially much better this edition.
Zombies are cheap enough to fight in a horde formation, and skeletons can do so if need be, but would be a more expensive choice. Crypt Ghouls may also be a good choice for filling up your core selection, though their lack of a full command group makes them less versatile than skeletons.
So, any thoughts/comments on the vampires?
As one of the top tier 7th edition armies they have definitely felt some big changes due to the new rules. Gone are the days when their core choices were the minimum possible and all their points went on vampires and special choices.
Looking over the lists now, I'm definitely considering throwing some Wight Kings into the mix. At 75 points for T5 and 3 wounds they are a pretty solid hero choice. Along with 2 magic weapons that make them even more dangerous (Black Axe of Krell and Sword of Kings), I imagine I will be adding a couple to my army in the near future.
Necromancers never used to get a look in in 7th. At roughly half the cost of a vampire with half the stats and no access to some of the better spells/vampire powers they were never a good choice. Now they may be making their way into the list as a unit upgrade for big blocks of troops. As a way to heal units or give them an extra 8" movement they are potentially much better this edition.
Zombies are cheap enough to fight in a horde formation, and skeletons can do so if need be, but would be a more expensive choice. Crypt Ghouls may also be a good choice for filling up your core selection, though their lack of a full command group makes them less versatile than skeletons.
So, any thoughts/comments on the vampires?