Turn 7 Game Schedule and Movement

For the discussion of anything related to Warhammer Fantasy/Age of Sigmar
Post Reply
The GM
Rookie
Posts: 51
Joined: Sat Nov 03, 2012 9:47 am

Turn 7 Game Schedule and Movement

Post by The GM » Wed Apr 02, 2014 11:51 am

The Pride of the Lioness Moves to Hex 05.01
The Wild Walkers Moves to Hex 08.02

Unicorn Company Holds in Hex 02.05
Deepwood Defenders Holds in Hex 07.02

Hexenheim Expeditionskorp Builds in Hex 06.04
Albion Fremdenlegion Builds in Hex 08.04

Argyll's Rangers Builds in Hex 08.03
Muster of Frimurson Moves to Hex 04.05

Huabok Fortifies in Hex 13.04 and is attacked by Gunther's Expedition
Zeclottili Moves to Hex 09.06 and attacks Disciples of the Horned Rat

Clan Scurvius Sails to Hex 04.06
Disciples of the Horned Rat Fortifies in Hex 09.06 and is attacked by Zeclottili

Thunderbellies Moves to Hex 12.05 and supports Gunther's Expedition

Helbane Army 1 Holds in Hex 04.03
Helbane Army 2 Holds in Hex 05.02

Da Hunnert-an-One Holds It's Ground in 10.03
Da Free Apple Gang Holds It's Ground in 11.02

Gunther's Expedition Moves to Hex 13.04 and attacks Huabok

And I think that's going to be all she wrote folks. One player seems to have vanished from the gaming community, 2 more haven't bothered sending orders in for a couple of turns now, we're running out of active players which is always a sign that a campaign is about done. So as of this turn, if Xokha holds onto the Exodus HQ, they will hold the most territory. If Exodus win, they will hold the most ground, so it really all comes down to that game.
Thanks for playing folks.

Post Reply

Return to “Warhammer Fantasy - ウォーハンマー”