Warhammer 40,000 - the Grim Wolves (General Information)

Seb
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Warhammer 40,000 - the Grim Wolves (General Information)

Post by Seb » Sat Jan 29, 2011 5:21 am

I will update the general fiction about the company here. People who have an interest are welcome to comment and if there is anything incorrect fictionwise of the 40k universe then please give me a pm or something and I will fix it.
Thanks!
Last edited by Seb on Wed May 18, 2011 10:21 am, edited 5 times in total.

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Re: Warhammer 40,000 - Grim Wolves (general information)

Post by Seb » Sat Jan 29, 2011 5:23 am

Grim Wolves

Information deleted from Imperial Records....
Last edited by Seb on Thu Mar 10, 2011 4:36 pm, edited 8 times in total.

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Re: Warhammer 40,000 - Grim Wolves (general information)

Post by Seb » Sat Jan 29, 2011 6:52 am

Rewriting the fluff..
Last edited by Seb on Thu Oct 04, 2012 9:28 pm, edited 4 times in total.

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Konrad
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Re: Warhammer 40,000 - Grim Wolves Chapter (General Informat

Post by Konrad » Tue Feb 01, 2011 12:31 am

I like the Ulvs. Not just giant wolves, but a really alien, exotic creature, with a single glowing red eye no less!
An observation for modeling purposes, if a respectable one is the size of a bear, or bigger, that's got to be a pretty big skull. Your Grim Wolf vets are going to be so loaded down with skulls that they can't move. Maybe write it like they keep a tooth or claw as a token and the skull goes into the Chapter's vault of relics or something.
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Seb
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Re: Warhammer 40,000 - Grim Wolves Chapter (General Informat

Post by Seb » Tue Feb 01, 2011 5:09 am

Thanks for your comment, I was afraid I wouldn't get any. :D

You have a point there, I need to think of a better chapter symbol anyway because wolf skulls are not as easy to get your hands on as I first thought. I am thinking of painting a single glowing red eye on the shoulderpad instead as chapter symbol.

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Re: Warhammer 40,000 - Grim Wolves Chapter (General Informat

Post by Primarch » Tue Feb 01, 2011 9:02 am

Seb wrote:Thanks for your comment, I was afraid I wouldn't get any. :D

You have a point there, I need to think of a better chapter symbol anyway because wolf skulls are not as easy to get your hands on as I first thought. I am thinking of painting a single glowing red eye on the shoulderpad instead as chapter symbol.
You could just paint a skull on in black and do the eye in red.

Besides, glowing red eyes are copyright these guys:
http://wh40k.lexicanum.com/wiki/Luna_Wolves
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Re: Warhammer 40,000 - Grim Wolves Chapter (General Informat

Post by Seb » Tue Feb 01, 2011 12:01 pm

I see, they use an eye that is red too.

Well I tried to freehand a wolf skull on my latest model but stopped in some hours after a lot of swearing and frustration. I just bought a micro pen and I will try to draw a wolf skull with that. If it doesnt work I will have to think of something else.

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Re: Warhammer 40,000 - Grim Wolves Chapter (General Informat

Post by Primarch » Tue Feb 01, 2011 12:04 pm

Use the micro-pen to draw the outline and then fill in the details with paint.
I'm not much of a perfectionist, so I am generally content if my free-hand looks ok from a couple of feet away since that is the usual distance most people will be seeing my models.
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Re: Warhammer 40,000 - Grim Wolves Chapter (General Informat

Post by Seb » Tue Feb 01, 2011 1:38 pm

freehanding a decent looking wolf skull didn't work out for me.
So the chapter symbol will be glowing red wolf eye and fangs on a black background.

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Re: Warhammer 40,000 - Grim Wolves Chapter (General Informat

Post by jus » Thu Feb 03, 2011 2:10 am

The grim wolves chapter is really getting fleshed out now. Its great to see! I'm with konrad on the Ulvs, I would be really cool if they could tame them, use them as warbeasts...If you can model one to the dimensions of a rhino chassi and stick a big gun on it, you could use it as a predator tank/demolisher. That would be awesome.

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