Re: ][ Inquisitor ][ The Battle for the Emperor's Soul
Posted: Tue Apr 27, 2021 1:20 am
The Factions of Inquisitor
There are numerous different types of characters you can use for your Inquisitorial (or not) warband, but there are no pre-set armylists or codeces. Essentially you can pick whatever you like. The best way to build a force is to work to a theme or goal, and the starting point is to build your leader first and decide what he believes.
The Inquisition
The Inquisition is split into 6 different belief groups (though there are numerous minor conspiracies, sub-groups and splinter factions if you want to create your own). Three of these are classed as Puritans and three as Radicals. All of them are working to protect the Imperium in their own way. Though the Radical factions are more likely to cross the line into the kind of behaviour that gets you declared a heretic, they aren't traitors by default.
Puritans
*Amalthians - The Amalthians believe that everything is going according to the Emperor's grand plan and so seek to maintain the status quo at all costs.
*Thorians - The Thorians believe that one day the Emperor will be reincarnated, and are actively working towards this end.
*Monodominants - The Monodominants believe that while the Imperium is good, a lot of it is corrupt and needs to be thoroughly purged.
Radicals
*Xanthites - The Xanthites believe that the solution to most problems is to use the enemy's weapons against them. As such, they happily wield Xeno-tech and warp-spawned powers against aliens and daemons alike.
*Istvaanians - Named for the first battles of the Horus Heresy, the Istvaanians believe that only through overcoming adversity can the Imperium truly grow stronger. So they create the adversity, sparking wars and uprisings to create a stronger breed of survivors.
*Recongregators - The Recongregators believe that the Imperium is weak, so they work to knock it down and rebuild it. Ruling families, trading guilds, and the Administratum itself all need pruning back or replacing entirely.
Other Imperial Factions
The Ecclisiarchy - Fighting for the souls of the people will sometimes lead the church to assemble their own investigation/assassination teams.
The Mechanicum - All that rare technology and forbidden lore isn't going to collect itself.
The Arbites - Not every conspiracy is a sector spanning problem. Sometimes the local cops will get involved.
Rogue Traders - Motivated more by turning a profit than actually saving the Imperium, Rogue Traders have a lot of unusual resources to draw upon.
Black Ships - Tasked with hunting down Psykers to transport back to Terra, the Black Ships have a very wide remit to search wherever they see fit.
There are numerous different types of characters you can use for your Inquisitorial (or not) warband, but there are no pre-set armylists or codeces. Essentially you can pick whatever you like. The best way to build a force is to work to a theme or goal, and the starting point is to build your leader first and decide what he believes.
The Inquisition
The Inquisition is split into 6 different belief groups (though there are numerous minor conspiracies, sub-groups and splinter factions if you want to create your own). Three of these are classed as Puritans and three as Radicals. All of them are working to protect the Imperium in their own way. Though the Radical factions are more likely to cross the line into the kind of behaviour that gets you declared a heretic, they aren't traitors by default.
Puritans
*Amalthians - The Amalthians believe that everything is going according to the Emperor's grand plan and so seek to maintain the status quo at all costs.
*Thorians - The Thorians believe that one day the Emperor will be reincarnated, and are actively working towards this end.
*Monodominants - The Monodominants believe that while the Imperium is good, a lot of it is corrupt and needs to be thoroughly purged.
Radicals
*Xanthites - The Xanthites believe that the solution to most problems is to use the enemy's weapons against them. As such, they happily wield Xeno-tech and warp-spawned powers against aliens and daemons alike.
*Istvaanians - Named for the first battles of the Horus Heresy, the Istvaanians believe that only through overcoming adversity can the Imperium truly grow stronger. So they create the adversity, sparking wars and uprisings to create a stronger breed of survivors.
*Recongregators - The Recongregators believe that the Imperium is weak, so they work to knock it down and rebuild it. Ruling families, trading guilds, and the Administratum itself all need pruning back or replacing entirely.
Other Imperial Factions
The Ecclisiarchy - Fighting for the souls of the people will sometimes lead the church to assemble their own investigation/assassination teams.
The Mechanicum - All that rare technology and forbidden lore isn't going to collect itself.
The Arbites - Not every conspiracy is a sector spanning problem. Sometimes the local cops will get involved.
Rogue Traders - Motivated more by turning a profit than actually saving the Imperium, Rogue Traders have a lot of unusual resources to draw upon.
Black Ships - Tasked with hunting down Psykers to transport back to Terra, the Black Ships have a very wide remit to search wherever they see fit.