Mission 2 - Duel

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Re: Mission 2 - Duel

Post by Primarch » Tue Mar 06, 2012 8:26 am

Dungeon Lord wrote:
Primarch wrote:
Miguelsan wrote:Silly question but one previous post threw me off track. 1 mandatory HQ +1 extra HQ per player, add all the same side HQs for who goes 1st?

M.
1 Mandatory HQ per player. Total points of both choices decides 1st turn.
Yep. :D Thats it exactly.
Sorry, but... So can u have a max of 2 HQ per player but their combined total counts towards who goes first?
1 HQ per player. No more, no less.
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Re: Mission 2 - Duel

Post by BloodByam » Wed Mar 07, 2012 1:38 pm

lol really....i'm not going to say any thing about this one :evil: .

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Re: Mission 2 - Duel

Post by BloodByam » Fri Mar 09, 2012 5:00 am

what if you can redepoy your hq like the start of a battle to run away?

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Re: Mission 2 - Duel

Post by Dungeon Lord » Fri Mar 09, 2012 5:27 am

Like a certain pansy Eldar so called leader? Good question.

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Re: Mission 2 - Duel

Post by Primarch » Fri Mar 09, 2012 5:41 am

BloodByam wrote:what if you can redepoy your hq like the start of a battle to run away?
You can always choose to run away.
Dungeon Lord wrote:Like a certain pansy Eldar so called leader? Good question.
Eldrad and other characters(???) who can redeploy must still abide by the deployment guidelines. So he could move himself around a bit, but he must remain within the deployment zone.
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Re: Mission 2 - Duel

Post by Dungeon Lord » Fri Mar 09, 2012 5:54 am

Ahh... That makes sense. I was thinking they might redeploy away from the centre.

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Re: Mission 2 - Duel

Post by BloodByam » Fri Mar 09, 2012 6:17 am

who about ones that take thems selfs off the board after depoyment.

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Re: Mission 2 - Duel

Post by Primarch » Fri Mar 09, 2012 6:45 am

BloodByam wrote:who about ones that take thems selfs off the board after depoyment.
You mean like Lady Malys?

All HQs MUST be on the table. You may not take your HQ off until it is killed/eliminated/removed from play. There is nothing stopping you from running away from your opponent or teleporting around the board, but no, you may not redeploy into reserve.
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Re: Mission 2 - Duel

Post by kojibear » Sun Mar 11, 2012 11:02 am

As one who loves the epic moments. I think this is my favourite mission...maybe won't feel the same way when my Marine Captain's head is bitten in two, or blasted to smitherines, or squashed to a pulp, or burnt to a crisp, or simply separated from his body. :D

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Re: Mission 2 - Duel

Post by Danguinius » Fri Mar 16, 2012 6:10 am

Prim,

Can I get aclarification on this phrase from the set-up instructions:
They then deploy the rest of their army within 6" of their table edge.


Does this mean both armies have to set up everything (besides their WQs) in their deployment zone? They cannot elect to keep things in reserve? Or, only things that must begin the game in reserve begin in reserve?

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